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(Actual) Volumetric Clouds Prototype

Discussion in 'General Discussion' started by Richard, Feb 23, 2024.

  1. Richard

    Richard
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    #1 Richard, Feb 23, 2024
    Last edited: May 12, 2024
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  2. mcidiot334

    mcidiot334
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    Woah, cool. How do they interact with the sun?
     
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  3. Richard

    Richard
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    They have shadows and lighting that interacts with the sun direction and sky color. They're integrated into BeamNG's default cloud layer, which is used on all maps, and use the same lighting function originally used on the 2D texture/normals.
     
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  4. jtcx

    jtcx
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    This is so cool! The skies and the oceans in BeamNG are the worst looking parts now imo
     
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  5. SupremeDalek73

    SupremeDalek73
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    Nothing pains me more than the grey-blue skies and the tiling oceans
     
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  6. LiterallyAPastry

    LiterallyAPastry
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    Absolutely incredible
     
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  7. Acrain7

    Acrain7
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    This is incredible, please keep working on this! How does it interact with the godrays?
     
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  8. simsimw

    simsimw
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    Seems like the devs really really like this
     
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  9. Brother_Dave

    Brother_Dave
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    Did this to the ocean in 0.24, the game engine can do alot if one tinkers here and there. Didnt effect the fps, only changed the ocean settings.



    On the volumetric clouds subject, well done, looks great and im glad someone implements modern graphical improvements. Imagine what volumetric fog (i think its available in Torque3d 4.0) would do for crisp Italy map mornings.
     
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  10. SupremeDalek73

    SupremeDalek73
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    what the f*** that's so beautiful
     
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  11. daniel-w

    daniel-w
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    Definitely keep working on it, I'd love to see the end result. Good work :)
    Also, I'm gonna need to find that camera mod
     
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  12. Richard

    Richard
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  13. daniel-w

    daniel-w
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  14. IlGoda2

    IlGoda2
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    How can that look so good? Can you teach me how to do that?
     
  15. Brother_Dave

    Brother_Dave
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  16. Willfa

    Willfa
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