Hello devs! Please add a key binding to deactivate/activate simplified collisions physics, next I can do this in a chase to have no lag when chasing: SCP activate, drive to get near to the suspect, SCP deactivate, hit the suspect, SCP activate again It takes too much time if I go to menu every time I wanna deactivate/activate SCP, so a key binding would be pretty useful
You can make it a mod, if it was in vanilla game, someone could click it by accident or bind something to it. Something so powerful shouldn't have a binding imo.
I looked at the game files to figure out the check box uses what code, but I couldn't. Do you know what lua code toggles SCP? (I accidentally wrote SCF instead SCP in the first post, fixed it now)
Here you go: Code: --true for regular collision physics --false for simplified collision physics be:setDynamicCollisionEnabled(false)