I honestly think a destructible environment would make a great addition to BeamNG. I'm not saying everything should be destructible, maybe just trees, and guardrails. What do you guys think?
I'm pretty sure the devs were at least at some point looking into having interactable objects on maps like stop signs and lamp posts.
Doesn't matter, rendering a few extra props would do almost nothing to the GPU. Simulating physics would be more taxing than the rendering.
Fine then my computers broken cause beam doesnt make sense where it uses the components of my computer.
I was thinking about this a while ago. No doubt has it crossed the minds of the devs too. Destruble enviroment instead of the actual deformationable (new word, remember where you heard it first). Im guessing this is what most game use and is what the brick wall is made of? Instead of every parts material is calculated it has fixed attributes that decides how it should react when hit, much like props in GTA (they might deform, cant remember). For example cones on a race track, they bounce around, or a light pole (not the actual deformable one in Beamng) that just bounce around. Should take alot less CPU usage.
most of the current props take barely any cpu use, and the devs have already said solid body physics would be more effort than its worth and they say there might actually be a performance drop, the current props barely affect performance, if it does it would probably be gpu related.
Thanks for the answer, didnt know solid body physics would do that, or if its in this case alone. Well well..