_-=BeamNG Music player=-_

Discussion in 'Ideas and Suggestions' started by YortstarGaming, Oct 10, 2015.

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  1. YortstarGaming

    YortstarGaming
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    What about a music player that you can add your own music to for BeamNG??:cool:
     
  2. Heckuvatester

    Heckuvatester
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    Just have a music player in the background. Seriously, it's not that hard.
     
  3. SixSixSevenSeven

    SixSixSevenSeven
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    Suggested before.

    Alt-tab is the most wonderful keypress combo in the world.
     
  4. crazikyle

    crazikyle
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    A music player is boring, why not have it so that the speakers in the car play music? If you rip off a door, that speaker is gone and you can no longer hear that portion of the surround sound. It could just be a node that emits the sound, and each node would play a different channel of the track, giving true in game surround sound.
     
  5. Zappymouse

    Zappymouse
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    Sure, a virtual 4/6-channel surround setup will sound great.





    Through your headphones.



    :|
     
  6. YortstarGaming

    YortstarGaming
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    even though i didnt explain that was going to be part of the plan...
    but i cant do it due to not enough coding knoledge ;~:

    So... Any volunteers?
     
  7. RyMcC22

    RyMcC22
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    Right... because all of us play with headphones?
     
  8. Zappymouse

    Zappymouse
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    Right... because all of us play with a surround sound system?


    Just about every product and service is designed for the 99%. Inane video game gimmicks simply don't make the cut. I'm so sorry.
     
  9. KennyWah

    KennyWah
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    This would be an absolute pile...

    It would more than likely just be that if you are within a specific range than the sound would play at max volume and the farther you are away it would be quieter... without over-complicating things.

    Than to make it even more of a pain first off music is duel channel [stereo] so on each door on the right side it would need to play a monoized [mono or 1 channel] version of the right channel and the left side doors would need to play a monoized version of the left side meaning you need to edit the song into two sound files just to make this work.

    Even in surround sound this would never simulate what it's actually like to listen to tunes in a car. And it would just sound terrible in a game-engine at low volume, higher volume would than just sound like a less clean version of what it is like to play your music in a program.

    I am sorry but this is a pointless request.
     
  10. gigawert

    gigawert
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    How hard is it to add a huge sound emitter to a terrain that plays your song or a bunch of songs put together in one file in an audio editor.
     
  11. Zappymouse

    Zappymouse
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    Harder than running iTunes or VLC.
     
  12. KennyWah

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    1. this would only have it play either in a specific spot, or sound 2d as to be all over the map.

    2. It's not that simple, the user would have to convert their MP3s and likly apple lossless files as well into wav, ogg or something more generic [are you already having too much to think about?]

    3. Than you'd need to make the music mono.

    4. Now you'd need to make a sound profile to for your file to be noticed by the engine unless you are overwriting a pre-existing soundfile.

    5. and Last but not lest you'd need to put your sound into the environment using the in-game editor... now you have annoying music in the background of that map that you cannot disable without going into the editor or changing the sound file... happy travels because you don't have easy control over your music anymore.
     
  13. SixSixSevenSeven

    SixSixSevenSeven
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    Neither is really required. Many libraries will load mp3. Stereo handling, simple.
     
  14. Legendary

    Legendary
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    Yep!
     
  15. TheStatPow

    TheStatPow
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    Its not a pointless request, I think its pretty nice and I want it in-game.

    Its called immersion, us headphone users would just LOVE being able to listen to our music like its actually IN the car we are driving in-game.

    + you don't need to change file format and edit the songs to convert them to mono or stuff like that, i've coded a soundboard in python and there are a loads of libraries that does that stuff.

    So im pretty sure lua as even more.

    Its easy to add, should be added, and will be added.


    EDIT: + imagine if we could make it so the car shakes a little bit from extreme Bass. ;)


    Extra points for having to click on the radio buttons in-game, although that would be hard to do but not impossible.
     
    #15 TheStatPow, Oct 19, 2015
    Last edited: Oct 19, 2015
  16. RobertGracie

    RobertGracie
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    Alt Tab and Windows Media Player is the most powerful tool you have available to you....
     
  17. YortstarGaming

    YortstarGaming
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    i meant IN GAME.... like in APB Reloaded....
     
  18. KennyWah

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    I was using the example previously given for door speaker sound emitters for true in car surround sound
     
  19. YortstarGaming

    YortstarGaming
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    that would be better.... but like i said...

    Due to my lack in coding, i cant make it myself...
     
  20. KennyWah

    KennyWah
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    Does anyone understand that this would be far too pointless and unnecessary for the team... they haven't any/or many? people for sound design right now, they barely have an engine sound script, no matter how much better it is than the single sound method it is an alpha concept... yet people are still begging for stuff that would take them off course from the evident goal here.
     
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