A music player is boring, why not have it so that the speakers in the car play music? If you rip off a door, that speaker is gone and you can no longer hear that portion of the surround sound. It could just be a node that emits the sound, and each node would play a different channel of the track, giving true in game surround sound.
even though i didnt explain that was going to be part of the plan... but i cant do it due to not enough coding knoledge ;~: So... Any volunteers?
Right... because all of us play with a surround sound system? Just about every product and service is designed for the 99%. Inane video game gimmicks simply don't make the cut. I'm so sorry.
This would be an absolute pile... It would more than likely just be that if you are within a specific range than the sound would play at max volume and the farther you are away it would be quieter... without over-complicating things. Than to make it even more of a pain first off music is duel channel [stereo] so on each door on the right side it would need to play a monoized [mono or 1 channel] version of the right channel and the left side doors would need to play a monoized version of the left side meaning you need to edit the song into two sound files just to make this work. Even in surround sound this would never simulate what it's actually like to listen to tunes in a car. And it would just sound terrible in a game-engine at low volume, higher volume would than just sound like a less clean version of what it is like to play your music in a program. I am sorry but this is a pointless request.
How hard is it to add a huge sound emitter to a terrain that plays your song or a bunch of songs put together in one file in an audio editor.
1. this would only have it play either in a specific spot, or sound 2d as to be all over the map. 2. It's not that simple, the user would have to convert their MP3s and likly apple lossless files as well into wav, ogg or something more generic [are you already having too much to think about?] 3. Than you'd need to make the music mono. 4. Now you'd need to make a sound profile to for your file to be noticed by the engine unless you are overwriting a pre-existing soundfile. 5. and Last but not lest you'd need to put your sound into the environment using the in-game editor... now you have annoying music in the background of that map that you cannot disable without going into the editor or changing the sound file... happy travels because you don't have easy control over your music anymore.
Its not a pointless request, I think its pretty nice and I want it in-game. Its called immersion, us headphone users would just LOVE being able to listen to our music like its actually IN the car we are driving in-game. + you don't need to change file format and edit the songs to convert them to mono or stuff like that, i've coded a soundboard in python and there are a loads of libraries that does that stuff. So im pretty sure lua as even more. Its easy to add, should be added, and will be added. EDIT: + imagine if we could make it so the car shakes a little bit from extreme Bass. Extra points for having to click on the radio buttons in-game, although that would be hard to do but not impossible.
I was using the example previously given for door speaker sound emitters for true in car surround sound
Does anyone understand that this would be far too pointless and unnecessary for the team... they haven't any/or many? people for sound design right now, they barely have an engine sound script, no matter how much better it is than the single sound method it is an alpha concept... yet people are still begging for stuff that would take them off course from the evident goal here.