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SOLVED 3ds Max Model Appears Semi-Transparent in BeamNG Drive – How to Fix?

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by lavashtw, Feb 16, 2025.

  1. lavashtw

    lavashtw
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    Feb 16, 2025
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    3
    Hello, I made a model in 3ds Max and imported it into BeamNG Drive, but for some reason, it appears semi-transparent. What can I do to fix this?
     

    Attached Files:

    • 2025-02-16181041.png
    • 2025-02-16181041.png
    • 2025-02-16180916.png
  2. Ananel81

    Ananel81
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    Did you tried to export it into a .dae?
     
  3. lavashtw

    lavashtw
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    Yes, I exported it to .dae, but the model still appears semi-transparent in BeamNG.
     
  4. Artistterrymartin

    Artistterrymartin
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    May 5, 2019
    Messages:
    832
    3dsmax has a dae export problem according to a dev. They use Maya or Blender mostly. I came from 3dsmax and wish i left a long time ago after using Blender. Only thing max has that I miss is Tyflow. There is a pluging to import max files into blender. I would check the face orientation. If a wall is inside out, the game does not automatically make them two sided they will seem invisible. Enable double sided in BeamNG texture for that wall and see does it show up.
    I had an extended student copy of max, at some point they started checking so see if the students were in school. Would not let me renew. I told them I had every intention to go to school soon. So this is why I have Blender now lol
    I had a bootleg of 3dsDos... Yep, that long ago..
     
    • Agree Agree x 1
  5. lavashtw

    lavashtw
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    Feb 16, 2025
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    thank you
     
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