Released 2020 Land Rover Defender (Update: 5/10: Hotfix)

Discussion in 'Land' started by JorgePinto, Dec 19, 2021.

  1. Shadows

    Shadows
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    You can just make the skin, I'm sure Jorge will be more then happy to put it in game for ya.
     
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  2. VENOMOUS 2

    VENOMOUS 2
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  3. Willowdog123456789

    Willowdog123456789
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    Every time i select the grey side badges or no badges it goes back to the original badges
     
  4. VENOMOUS 2

    VENOMOUS 2
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    thank you very much upload_2022-2-25_10-10-36.png
    --- Post updated ---
    i have got customized fuel tank about 38 gallons of overland you are rock!
    --- Post updated ---
    upload_2022-2-25_10-24-12.png
    look on the left fuel tank about 38 gallons any ideas
     
  5. Dönerfreak

    Dönerfreak
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    You can change the fuel level in the tuning menu.
     
  6. dumpling

    dumpling
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    So the rally-offroad suspension I did for the Bowler config was really bad. I will make changes to it so it dosen't rattle your insides out
     
  7. VK930

    VK930
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    I don't know if this is a bug or not, but when I equip the "4WD Crawler" transfer case, I am not able to switch to RWD. I do of course still have both front and rear differentials.
     
  8. Xupaun

    Xupaun
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    That's because the defender has a Full-time AWD with low range, so you are not supposed to "turn off" the front differential.
     
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  9. dumpling

    dumpling
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    There is no reason for a crawler to be RWD also, I've never seen such examples before
     
  10. VK930

    VK930
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    Maybe it's just me. But as an example, in a D-Series or a Hopper you can decouple the front transfer case and thus you will be in RWD mode.


    Yeah, you're right it is full-time AWD but I figured if I fit the crawler 4WD case I could switch to RWD mode because it allows me to do so in other vanilla Beamng cars.
     
  11. Xupaun

    Xupaun
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    The only difference between the crawler and non crawler transfer cases is the low range ratio (shorter for the crawler). Actually, depending on how the powertrain is setup, it would be impossible to decouple the front axle for BeamNG reasons.
     
  12. dumpling

    dumpling
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    Oh I see what you mean, you need to also add locking front differentials in order for it to work
     
  13. VK930

    VK930
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    Thanks for helping and I'll try it out!
     
  14. dumpling

    dumpling
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    By the way before you do I just realized it doesn't actually switch to RWD on this mod for whatever reason, I will have to look at that problem right now and hopefully resolve it in the next update
     
  15. VK930

    VK930
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    Yeah I just tried too, still is AWD. Thanks for looking into my problem!
     
  16. dumpling

    dumpling
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    So I could not make it to work, might as well remove that feature if it doesn't do anything. @JorgePinto please use this file attached below also with some updates I sent you, thank you! :)
     

    Attached Files:

  17. Agent_Y

    Agent_Y
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    But how is it even physically possible that you decouple the transfercase and it's still AWD? It makes zero sense
     
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  18. dumpling

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    I have no idea :(
     
  19. Xupaun

    Xupaun
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    Well, ther's two ways in this game to have a AWD transfercase that are able to go RWD. The first would be make it exactly like the D-Series (and similar vehicles), with a mechanical coupling of the front axle, which would require to recode the front diff, since it wouldn't connect to the Transfercase directly anymore, because you need a shaft device after the transfercase to have the decouple function (it could be a front driveshaft, like the real Defender has, but the Tograc doesn't). The other way would be electronically, using the clutched splitshaft from the ETKs or the Bastion, and making a RWD/2WD/Drift drivemode that disables it. For the Defender, the second option makes more sense, since each drivemode from terrain response would set a how "locked" the splitshaft should be, and a RWD mode disables it completely. I believe that the real Defender uses something like that.
     
  20. dumpling

    dumpling
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    Really helpful explanation. Could you please go into more details about the splitshaft lock? It would be really helpful improving the Terrain Response system. Thanks
     
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