He has been working on a Scintilla prototype mod that was released, and good updates take time to complete.
First of all, thanks for the kind comments! After some checking, it is true that the nodes around and above the B pilar were not placed as correctly as they should, but even after adjusting them...not much changed. In the picture above, you can see the rf2, p8 and p7 nodes sitting where they should, and even with that crash at 150 km/h, the roof still 'bends' on front of it, so not sure what to do here...anyway, since the adjustment did pretty much nothing, I will not release a hotfix, but since at least nodes are better placed now, the adjustment will be included for the next update for sure. Those shouldn't be hard, so I'll consider those, thanks. I wasn't even planning on doing anything else besides the Defender, so please don't think you'll be seeing much from me not even in an irregular basis, right now since the Defender has quite a lot of configs and parts, the focus is here, but right now future is a blank for any future projects. Well, I had nothing to share, when something worth of an update is done, it will be published. Again, please don't expect regular updates just because you got used to the amount of past updates, the 4Runner still has road to go of course, but for the last days I wanted to work on something new and different to have some relax from all of this, as dumpling said it was the Scintilla Prototypes, so work on further 4Runner content will continue soon. But that's all I can say right now, so if you expect a deadline, bad news...
Thank you for making one of my favorite cars! I love this mod! --- Post updated --- I actually made my own showcase for it
It kinda seems like something is wrong with the roof rigidifiers here, they might still be too close to the roof which causes it to deform tol easy
Thank you for the video! I actually moved them a bit to no avail, I now tried moving them even more (in the pic below rf7 is way lower and even backwards up to the B pilar compared to the last test) and nothing has changed...also a triangule-beam view pic for good measure.
Have you tried moving the rf2 nodes between the A and B pillar and then rf3 nodes directly on B pillar? That's how some vanilla cars are set up, although it will mess up the grid here and might require adding an extra row of nodes and moving the ones on the back too, still worth trying though
Well...it's even worse now. At this point, I'm not sure if the mesh is playing games here or anything else needs to be adjusted.
I have an idea, try to make the door latches indestructible as a test and try crashing then. Maybe this structure is the kind where the doors are the most important part of integrity and prevent the deformation normally, so if they stay shut it will deform less?