1) Exhaust beams can be stiffened to prevent that 2) Simple modeling issue (If I can see correctly) 3) Brake position can be changed very easily 4) Don't remove it then I guess 5) Engine mount beams can be stiffened/added as well Just my 2 cents
In this mod there are 5 problems: 1) Every time that you accelerate, the ehaust it move so much that it seems to be broken 2) The RollCage comes out of the chassis 3) he racing brakes are positioned in a wrong way 4) If you remove the interior roofing, you'll see something that you didn't watch 5) The engine isn't attach in a perfect way at the subframe and therefore every time you accelerate the engine go to the left and move the car to the left but no, i was thinking that i was need to see the car shake every time and try to hope that it doesn't explode or broke while i drive (sarcasm, read this and have a laugh)
This is what happens when I get too much time: a fixed powertrain version of this mod. I also deleted various not so working parts and configs like the turbos, sport intake, drag version and racing transmissions.
THIS CAR IS AWESOME! That totally deserves all-caps. 100% love it. Please continue when you find the time. Thankfully I have 0.20 game version stashed here where it's safe in-case it has any issue on the new version that just released.
Started working on it again because I'm bored and haven't touched beamng much in the past 3 months, thanks to proud SVX owner @allen key New update soon New Features - ETK800 Rear multi-link suspension gone, way too complex - New Legran rear suspension converted to multi-link (2 lateral links and a trailing arm (instead of a wishbone and no trailing arm) with combined strut/shock/coil (instead of transverse leaf spring)) with front lateral link rear-wheel steering through the use of hydros (suspension is pretty much identical to the svx) - Revised Custom AWS script - ACT-4 now works correctly as full-time AWD system with a 95/5 initial split and torque going to the rear wheels through a multi-plate clutch pack when needed - VTD is copy-pasted FCV torque vectoring center differential - No more disappearing wheels and sideskirts - @allen key is working on suspension tuning and custom meshes for poly reduction - Beamng B6 sounds - Modified automatic transmission logic lua to include 3rd gear lock (PRND321 instead of PRND21)
A little confused.. Why are you directly replying to me? I assume you meant to reply to him about that, right?
change the front diff from the lsd to the open diff. that's how it should be irl. this will be fixed with the update im currently working on no it's just not done, hopefully will be with the next update
I know, I originally did that because the mpt setup wasn't as front biased as I wanted, but i changed it to no initial torque split right after I posted the first message. forgot to change it. also, vtd is now sunburst active diff with a 36/64 initial split