Trust me... the thing when fully upgraded can make unholy amounts of power... like... to the point of being pointless amounts of power... your power needs will be satisfied. What you see there... even with the boost turned all the way up... is probably only at 30% of its maximum potential.
Will there be an indestructible engine block that can hold unrealistic amount of boost? Plus, will there be a twincharged version? (Supercharger+turbo)?
1. Kind of? It won't be indestructible as indestructible stuff is kinda dumb to me... but it will be about as tough as a top fuel dragster engine which.... is pretty close to damn near indestructible. So when you get to those kinds of power and boost levels, the thing that's gonna kill ya is overheating at the moment... but there may be a way to add in some extra radiators to get "some" of that under control. Basically aiming at Tractor Pulling Rigs type of insane power and longer runtime as they have to run MUCH longer then top fuel dragsters and not break down. 2. Oh yes... the top of the top end has twin compound turbo setups all feeding an intense supercharger... it's hard to keep running at lower RPM's, but once you get the revs up and start building boost? Hold on because your in for a ride.
The max max one? With the boost turned all the way up on both compounds with the biggest, strongest engine, and the supercharger boost maxed out, your knocking on the door of about 10X that... I think it is about 8500 to 9000HP. It might be even higher, but I would have to look, so I am giving a lower estimate. Like I said... we are knocking on the door of Top Fuel Dragster territory.
Could the max tuned drag version be a config in the mod? Or will we have to make it ourselves? Because what the heck this is ridiculous and I want to drive it and drag race against rocket cars
Hmmmmm, will there be tires that don't explode due to the centrifugal force created at 999kph? Lol I guess it runs out of fuel just as quick
It doesn't even matter... the air resistance is so substantial above 200 that even with that much power you can't even overpower the air resistance... none of the tires in the game seem to have the traction to be able to put enough power to the ground to even let you hit 300. Edit: Nothing to really show for it, but I just added in the first breakable part to the B1... the tail lights can now be broken out of their mount positions and be broken free from the vehicle! This means that given a great enough impact, you can, infact, knock the tail lights clean off the truck. Right now I have them breaking off at anything above a 70mph front end collision. This seemed like a fairly decent number to me as anything stronger and they pretty much never come off at all... but we will test it some more and see if it needs any additional tuning... luckily to change the strength, I only have to adjust 1 number. I also added a simulated wire... I teased this forever ago, but I am sure most do not remember it. Basically, it you break the tail light in just the right way, you can break it in a way that the wire holding in the light actually stays intact. This means that as your driving along it will flop about freely until you wack something else hard enough to rip it off. Can end up being rather amusing to watch. That's all for now!
Does the wire have a 3D model or is it like with the Oldsfullsize mod where it just hangs from nothing and looks like it wasn't properly broken off?
Currently there is no wire but something that small and simple could be added with just a couple clicks.