I wonder if the people who competed in the GT academy used the d pad on the controller or a wheel and pedals...
I personally know that I am not the best at driving, and while I get the job done usually, I can not say that any car truly handles horribly. (A select few I can say they suck *russian mods*)
Maybe they should start replacing pedals and steering wheels and shifters with keyboards in vehicles. All the 1337 players here could be setting world records that way
I just spent about 6 hours solid messing with this car. Safe to say it's my new favorite. Besides the front falling off with the slightest touch which is probably realistic, iunno. just seems like it should hold up better... But yea I've went and crushed every time I had with every other car. This thing is fun.
my impression was that race cars like this are meant to be as light as possible and therefor parts are made only as strong as they have to be to race, not hit things. I could be wrong though.
I really hope that BeamNG steps back from just being a 'crash sim' for a lot of people because of these great cars What could be better than racing around the Nordschleife with this beast? Anyway, thanks guys, the game has just reached a whole new level!
i found this also but in the files as i was going to make a new skin for the car and found that so you could... make the whole car look like this Back to the thing "bug" i found about the car(s) (if you count your other car also"as they both do it") when the back wheel(s) fall off the car from impact or anything for that matter, then you press your forward button/key/peddle it still moves like it was connected to the axel of the car.
I seriously don't believe you modeled this car, looks far too similar to Chong McBongs Zakspeed. (-.-) No-one post a reply to this, it has already been resolved. (-.-) >=( )=<
Yes, it's based on the same car so it looks the same? If you find a higher res picture of that I can show that it's not the same model. I modeled this myself.
That does seem what everyone cares about, how realistic the vehicles look when they crash. BeamNG.crash
You can't get into a crash if there isn't any driving though, so that title does not really work. If it was BeamNG.Crash, it would be like the crash test videos, where you just get sent into a wall. It is much better to be driving yourself around and crash, rather than be in a super-controlled environment.
All the progress screens hes posted, as well as the polo, AND his work in RoR tell me that he modeled it. Plus 100% different topography, as a quick blender import of chongs shows. Interior shot of the other Okay believe us now? :3
Okay, I was a little quick to judge, I never knew he had progress pics. Yet, you can't blame me, they look almost exactly the same with the exception of the headlights and rims. I am sort of watching out for Chong, all of his models have been stolen multiple times. Sorry. - - - Updated - - - This does upset me a little, I did want to put Chongs Zakspeed on here, was going to be my second attempt after the Matador. Oh yell, great work nonetheless.
Where can someone find those progress pics? Not for proof or anything..I just love seeing a mod grow from something small to this masterpiece.