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WIP 1970 Ford F-250 Camper Special

Discussion in 'Land' started by JSZ2005, May 26, 2019.

  1. JSZ2005

    JSZ2005
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    Hi everyone,
    I have recently just got a model from a friend, and he has no clue as to where it came from or what it is
    I searched it up and apparently it is a 1970 Ford F250 Camper Special
    5afc6898e9c16_1525378129531c536111230IMG_2397-940x646.jpg
    1970_f100_ad_2.jpg
    I’ve always felt that there should be more old cars in the game so I am working on bringing this to BeamNG

    Progress:
    Mesh Modifications: 99%
    Jbeam: 70%
    Textures: 90%
    Configurations: 0%

    upload_2019-6-2_20-11-19.png upload_2019-6-2_20-13-45.png

    The model was originally made by stratumx for GTA V and has been converted and modified.
    I have asked the creator via email to use his model and have gotten permission to do so
    upload_2019-5-27_19-41-5.png

    1.png

    I am getting closer to finishing the main body jbeam so I will be starting to add different engines, etc.
    I have almost no idea what engines/configurations/trims this truck came in and don't have loads of time to research it, so if you happen to know please reply it. I'm pretty sure it came in all V8s though so the first engine I'm going to make is a V8.

    More progress pictures soon
     
    #1 JSZ2005, May 26, 2019
    Last edited: Jun 30, 2019
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  2. Natandog

    Natandog
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    Looking good but..... I feel something is wrong here in this thread.
     
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  3. Shtoorminator

    Shtoorminator
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    I'm pretty sure its the model originally made from scratch by StratumX.
    You can find him on most big GTA modding community sites (gta.com.ua, gtainside.com and sometimes on gtaforums). He usually gives permissions for converting and modifying his models if asked
    If it is his model indeed you can ask for other "versions" aswell because he made iirc 3 or 4 different models of this Ford including pre-facelift, U-Haul upfit and some other
     
    • Informative Informative x 5
  4. JSZ2005

    JSZ2005
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    Whats wrong :confused:
     
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  5. MattC4

    MattC4
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    Good luck on this i wish i could help
     
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  6. JSZ2005

    JSZ2005
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    Hey guys
    I have started doing the Jbeam for some of the parts, it might take a while
    upload_2019-5-27_21-51-52.png
    Also I got the textures from the GTA V version thanks to stratumx and a few others
    I am surprised because the textures are pretty high quality
    It also has a uv map thing, basically a dirty/rusted skin, i'll figure out how to do skins eventually but not now
     
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  7. Jarret Rucker

    Jarret Rucker
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    This already looks good.
     
  8. fluffy12345

    fluffy12345
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    just a quick question how many variants will there be of this, is it customizable with other mods such as bigger wheels and tires or icerock wheels and what is the hoped release time area
     
  9. loba04

    loba04
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    will there be a tow truck variant?
     

    Attached Files:

    • 38094690007_original.jpg
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  10. Alex_Farmer557

    Alex_Farmer557
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    Looking good! What's the polycount?
     
  11. JSZ2005

    JSZ2005
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    I hadn't
    planned it yet but maybe
     
    #11 JSZ2005, May 28, 2019
    Last edited: May 28, 2019
  12. JSZ2005

    JSZ2005
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    Vertices: 96,285
    Faces:115,680
    Tris:115,680
     
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  13. Alex_Farmer557

    Alex_Farmer557
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    seems a bit much. official cars are roughly 50k iirc
     
  14. JSZ2005

    JSZ2005
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    I might try and reduce it, but I do want to keep the quality
    We'll see how it works out
    --- Post updated ---
    I'll start getting in to the customization and configs after I get it in game, which isn't too far
    as for release date... it'll be a while, I can't really give an estimate right now
     
  15. loba04

    loba04
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    the mario model from super mario 64 had around 760 tris so if i could tell that that shovelled-haded hunk of 64 bit power was a mario anything is possible. anyway that's a bit high for a beamng car. if you keep it like that, for it to look un-russian, i'll need a lot of nodes.
     
  16. IAchievedBacon

    IAchievedBacon
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    It’s very recommended to redo the whole model rather than reducing the amount of polies.
     
  17. JSZ2005

    JSZ2005
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    I will try it in game and see
     
  18. JSZ2005

    JSZ2005
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    Update #1
    I have started creating jbeam for most of the vehicle. It drives but I don't really know how to add engine thermals, and stuff like that.
    Heres a video it drives pretty good. I borrowed some parts of the engine from another mod
     
    #18 JSZ2005, May 29, 2019
    Last edited: May 29, 2019
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  19. Driv3r1142

    Driv3r1142
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    What base vehicle did you use for your JBeam?

    Also, I would highly advise against modifying the model. The poly count is perfectly fine for a model with this much detail, and shouldn't cause too much of an issue in BeamNG.drive.
    If you already have permission to use the model from the author, I don't see a problem with using it unless you run into any major issues that would be best solved by making a new model entirely.
     
    • Agree Agree x 6
  20. GotNoLimbs!

    GotNoLimbs!
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    The body roll is almost GTA 4 levels.
    I dig it.
     
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