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WIP Beta released 1969 Toyota Corolla Sprinter Update 0.9.1

Discussion in 'Land' started by Goosah, Jun 24, 2014.

  1. Goosah

    Goosah
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    Official Trailer by FilsFilms



    screenshot_00003.png

    Current WIP Status: v0.9.2
    0.9:
    The car is primarily complete except for interior and engine textures.

    0.9.1:
    Mostly bug fixes, see changelog pg 8

    0.9.2:
    Jbeam improvements: Powertrain/Thermals/Fire/pressureWheels, suspension and steering redesigned, new configs, many fixes and small improvements

    Credit:

    Gabester for Hatch and D15 jbeam beginnings
    Mythbuster for tire tread textures

    Things to keep in mind:

    The stock vehicle was very slow, had no sway bars, and weak brakes. Driving this is all about conserving momentum! Still, it is very entertaining on the tight back roads. Master the stock configurations before you go customizing all the authentic crappiness away!

    The stock vehicle was extremely structurally weak, with essentially no consideration for crash performance AT ALL. In order to get realistic crash results at reasonable speeds (<60mph) things get a little crazy at high speed. So don't expect much realism when you send it flying into a wall at 250m/s with the Wind App ; It is a tin can that makes the Covet look like a tank.

    PERMITTED USE:

    NO RE UPLOADING

    NO CRASHING, it's my baby! (jk)

    Personal modding is totally fine, but please don't upload your modified versions unless you get my permission via PM.

    Use of my my jbeam/mesh/texture work is ok with permission via PM, and credit given on anything released.

    Agree? OK Then
     

    Attached Files:

    #1 Goosah, Jun 24, 2014
    Last edited: Feb 20, 2017
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  2. nickzeboy

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    Re: 1969 Toyota Corolla Sprinter

    YUS, LOVE IT!!!
     
  3. gabester

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    Re: 1969 Toyota Corolla Sprinter

    Very nice work :) My only criticism is (yep, broken record here), curve yer pillars! It's subtle, but the real one has slightly curved pillars:


    (imported from here)

    Add some more geo to the B-pillar and curve it ;)

    Also, if it can be of any help, you might want to check out my blog post from a while ago about vehicle workflow: http://www.beamng.com/entries/40
     
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  4. ThreeDTech21

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    Re: 1969 Toyota Corolla Sprinter

    That is an excellent model!
     
  5. Goosah

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    Re: 1969 Toyota Corolla Sprinter

    Good eye, as expected! Almost nothing on a car like this is actually straight lol. Damn cars being made from clay models haha
     
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  6. Blockman

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    Re: 1969 Toyota Corolla Sprinter

    I love this model. I love it so much


    Sent from my iPhone using Tapatalk
     
  7. Bakasan

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    Re: 1969 Toyota Corolla Sprinter

    Mmmm... Juicy!

    Anyway, you've got a really nice model there, apart from the lack of curved pillars it appears to be perfect! The polyflow is very professional too, which means you obviously know what you're doing. I'll look forward to seeing this progress, and eventually driving it ^_^
     
  8. vmlinuz

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    Re: 1969 Toyota Corolla Sprinter

    Nice model! Does this one use McPherson struts? I hope it does, because the more slidenodes the better ;)
     
  9. Bakasan

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    Re: 1969 Toyota Corolla Sprinter

    Yes, it has struts in the front (typical of most Japanese vehicles), so slidenodes will have to be used:)
     
  10. Goosah

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    Re: 1969 Toyota Corolla Sprinter

    I was going to attempt to fake a strut suspension by using a very long virtual upper wishbone, (a sliding connection can be approximated by an infinitely long pivot) but we have slidenodes now, so yes. Strut front, leaf sprung solid axle rear, super basic and light.

    No, not a professional (at mesh modelling) but I do my research! I'm a mech engineer with more solidworks experience than anything software wise but I remember making some cars for Need for Speed 3 when I was a kid haha!

    The stock version of this car weighed around 1650lb, with a 1200cc engine and 4spd, and most versions came with drum brakes all around, recirculating ball steering, a transverse leaf in combination with struts in the front, and a leaf sprung solid rear axle. Not very inspiring to drive except for the nostalgia value!

    The sportier version I will build will replicate my actual car, with an 1800cc 3tc with sidedraft carbs and other goodies, 5spd, AE86 front suspension and brakes, rack and pinion steering conversion. The larger mechanical components bring the weight up to around 1725lb.
     
  11. mtchll3

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    Re: 1969 Toyota Corolla Sprinter

    i think they have slide nodes now
     
  12. Goosah

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    Re: 1969 Toyota Corolla Sprinter

    Spent the last few hours working on the engine bay/rad support, as well as the rear floorpan. I included a quick little render, some of the smoothing groups problems are obvious but hey it still looks cool. Wheels are not mine and won't be in the mod, I'll cook up something!

    Screenshot 2014-06-24 00.34.29_2.png

    Screenshot 2014-06-24 00.33.33_2.png

    Screenshot 2014-06-24 01.54.09_2.png

    Screenshot 2014-06-24 02.05.01_2.png
     
    #12 Goosah, Jun 24, 2014
    Last edited: Jun 24, 2014
  13. Bakasan

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    Re: 1969 Toyota Corolla Sprinter

    It's really nice! I can't see any imperfections from the renders, and the chassis looks right as well. I really look forward to seeing this finished, it shall be a joy to drive, especially with a few aftermarket goodies *4A-GE*. As far as wheels, anything old school is good, the Igeta's on your KE17 work nicely, as do the gold ones (can't remember the name) on the other one.

    Also, do you have much experience with the jbeam? for a model this good, I'd strongly suggest making one from scratch.
     
  14. Blockman

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    Re: 1969 Toyota Corolla Sprinter

    Wow, that's a very good model.


    Sent from my iPhone using Tapatalk
     
  15. Goosah

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    Re: 1969 Toyota Corolla Sprinter

    I decided to try and pop my cherry on the side of importing to the game as a break from working on the mesh.

    After trying to learn Blender, I realized with the help of this thread: 3dsMax-Collada-Export I was able to use OpenCollada with 3dsmax, which is what I modelled in, to get it right in the game. The stuff about freezing transforms was very important so that the bumpers and lights and things weren't all over the place. I have no understanding what's going on there but the process described seems to work.
    Screenshot 2014-06-24 18.57.04v.jpg

    Obviously this is just sticking my mesh onto the covet internal components and jbeam, but it taught me the process! I just scaled my body shell till it matched the covets wheelbase. Not that far off, but wrong wheel drive haha.
    From here, figure out jbeam and materials/maps and I'll have all the pieces of the puzzle, just with a lot of labor required!



    Thanks, and thanks to the others for the encouragement! I am a fan of the Igettas (mine are ancient Rota copies ssshhh), the others are called Techno TRVs (they are real). I call them "baby mesh" haha. 4age is definitely doable!
     
    #15 Goosah, Jun 25, 2014
    Last edited: Jun 25, 2014
  16. 14ramosr

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    Re: 1969 Toyota Corolla Sprinter

    Its looking great so far. Good job :D
     
  17. Blockman

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    Re: 1969 Toyota Corolla Sprinter

    Loving it!


    Sent from my iPhone using Tapatalk
     
  18. joes123

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    Re: 1969 Toyota Corolla Sprinter

    LOL I love little Toyota's like this there cool and fun to play around with I saw only ever 2 in real but knowing there is barely any left no wonder why. But any how keep up the great work.
     
  19. TomiL88

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    Re: 1969 Toyota Corolla Sprinter

    I love old Toyotas and you are making them justise:eek:
    Great modeling!
     
  20. SoHigh00

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    Re: 1969 Toyota Corolla Sprinter

    Bumping this back on top where it belongs.
    Damn beautiful car man. I am speaking about both the model and you real life car. I really hope you also plan to texture it like your drift car. That awesome bonnet has to be ingame. I love the design revealing everything under the hood :)
    Can't wait to see more. Good luck!
     
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