I had a crazy idea of making a huge map in BeamNG. So i made a 8192x8192 heightmap and imported it in with scale of 2. It is huuuge. (I did all the necessary things to make the map work) The problem is when i try to paint the terrain with grass or asphalt under the roads the fps goes down to like 1. I opened task manager and saw that nor my CPU or GPU bottlenecks the game. I have 16gb of RAM so thats enough too. I know its a crazy idea but theres nothing on the map expect some mesh roads. The auto paint doesnt work either i have waited for over an hour to finish but when i came back the game was just frozen. The ground would be fine if i only painted the parts that the player can see but the roads are unpaintable if the editor lags this heavily. Edit: The fps counter bottom right is showing 1000+ fps.