12 Rotor Engine Project

Discussion in 'Content Creation' started by bendervdb06, Jan 31, 2020.

  1. bendervdb06

    bendervdb06
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    4 month later !!!
     

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  2. Alex_Farmer557

    Alex_Farmer557
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    ooh, nice meshslap!
     
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  3. bendervdb06

    bendervdb06
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    coming soon
     

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  4. arquanin

    arquanin
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    Looking really good ! Goood job men :D
     
  5. bendervdb06

    bendervdb06
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    Merci beaucoup
     
  6. G-Farce

    G-Farce
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  7. ViroGamer

    ViroGamer
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    Isn't one rotor have equivalent power to an i3? So then this has as much power as an i36?
     
  8. bendervdb06

    bendervdb06
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    The motor has 12 rotor divide by 3 line of 4 rotors of 1600 hp each be a total power of 4800 hp
    the engine equips an IRL Hoverboard
    link
    12rotor .com
    --- Post updated ---

    --- Post updated ---
    Length: 30"
    Width: 31"
    Height: 24"
    Weight: 830 lbs
    Displacement: 960 cubic inches
    Max Wide Open Throttle RPM: 8,500-9,000

    First scheduled maintenance for boating applications:
    Naturally aspirated (pump gas 87 octane) 1,440 hp pleasure use at 400 hours.
    Turbo-charged 10 lbs boost (pump gas 87 octane) 2,400 hp poker run version at 200 hours.
    Turbo-charged 25 lbs boost (race fuel 110 octane) 3,600 hp race version at 30 hours.
    Turbo-charged 50 lbs boost (race fuel 116 octane) 5400 hp Drag race version at 11,000 rpm
     

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  9. TwoTwoNine

    TwoTwoNine
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    You should try using the NBE to relocate the beams so it has an edited skeleton, this way, it isn't a complete Bolide-slap like your other work of the past.
     
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  10. bendervdb06

    bendervdb06
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    Joined:
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    Messages:
    152
    Yes,
    I learned how to use it since December 2019,
    which explains all the delay of my projects,
    map and car;

    I work directly edited the j beams via blender,
    and in the future use the integrated blender motor,
    armory 3d or
    Up-B.G.E
    to have a graphical interface
    for a more logical construction,
    which will favor beginners to this leaning to creation,
    in addition to my advanced for larger map creation,
    with traffic management, all modeled via blender,

    to have a management of the number of polygons of the objects constitute our level

    an example of the advantages of proceeding in this way,
    and of being able to edit roads in more precise mesh, type of content for examples

    more technical forest road

    by giving it a multiple topology denied of hen, rut, hump, hole and by assigning several materials to the coefficient different adhesion
    gravel, mud, sand, asphalt .....
    to offer you a larger GTA V type map with varying action centers
    for a multitude of possible scenarios
    rally, ballad, street race, hellish climb, circuits on a single large and beautiful map on the theme of the Mediterranean and the rally and the Grand Prix of Monté-Carlo together on a single map the reconstruction of the maritime alps a complete French department .....

    I also discovered a lot of very useful tools for moderators who want to launch this type of project

    they are Free or can be expensive here is the list

    Instant Mesh retopologie Free

    Materialize Creation of Texture in PBR calculated on a photo Free

    Stuntman in development for realistic animation without motion capture Free in beta test

    Armory Paint Equivalent low Cost A substance painter in development Price $ 17

    Open Street Street Map Prenium For Blender Plug-in import google map osm data in blender to 3d Convertion Road Building street and terrain 1: 1
    ratio
    $ 17
    I plan to invest this month if in a more advanced training in blender with a personalized training offer a € 96 apart from the motion live teach site
    my goal is to create tools for blender for edited assets for video game developers
    for
    unreal unity Torque 3 ...

    here a demonstration in two parts for the creation of the traffic path on an imported model of blender "map and route in
    .dae

    part 1 time laps


    Part 2 assigne ia on static mesh


    --- Post updated ---
    bad traduction if speed video ratio *2


    is normal for essencial learn this technique at 07min 49 sec
    very important


    for working
    create a fille road in your outliner sene in beam ng
    drop all road inside

    mesh road copy position,


    and decal road past position,


    very important the mesh and decal road do have same position in word

    over object enableto decal road
    ok covertion is ready
    save level close beam ng
    go to your document

    beam ng/
    level/
    main/
    road/

    entrer to edit
    whit node pad++
    look the video if you loose sory for bad traduction is test blending video whith Hit Film Express i beginer
    --- Post updated ---
    old vertion of alpes maritimes project

     

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    #10 bendervdb06, Feb 2, 2020
    Last edited: Feb 2, 2020
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