Please check in Safe Mode before reporting any issue! This will ensure that you are reporting actual issues with the game, and not the ones caused by outdated or corrupt mods. Thanks! Please share your feedback on the latest update, we would love to hear your thoughts! Keep non-contributing discussions to a minimum All release notes for version 0.34 can be found here: https://beamng.com/game/news/version/0.34/ Useful Links Please complete all of these instructions before reporting any issues to prevent reports related to corrupt mods & installs. How to Clear Cache How to use Safe Mode How to perform a Clean Install How to Verify your Game Files Known Issues Up-to-date list is here
Wait, what? Is the 0.34 update out yet? How fast did that go? Sorry, but I just thought it would take even longer...
i saw a comment on a video of a person that got it early that said the bruckell nine will replace the burnside? it didnt really have context, but even though i dont use the burnside at all, i dont want it to be replaced
theres a bit of z fighting on the vee 8 engine on the bruckell nine, also is the 1st gear meant to whine a lot? also unless im missing something, that airbox on the v8 is completly seald off? also since theres a key and a starter, shoulnt you have to first insert the key then start it? since both do the same rn, im saying this but im not sure if that type of logic can be done, also something else, maybe the water, gas and oil gauges should have a lot of smoothing since in all cars they instantly change when you put the igniton --- Post updated --- also the roof is pretty highpoly and it spikes a lot
Every time, I'm so impressed by the updates. Again for me, it is all about the world editor. Looking forward to that Biome tool. Keep up the amazing work Devs.
I genuinely couldn't be more thrilled about all of the UI changes, RALLY MODE?? and specially the new light simulation
updating the headlights is really an amazing thing, but with the ignition off, you can't turn on the alarm and stop lights, although in reality, even apart from this, the headlights may still be on
Locking differentials on T-Series work only in those configs which have them by default, but when equipping other configs with locking diffs locking button doesn't show up on the UI.
Decal roads still glitch in world editor, behavior seems to be exactly same as described here: https://www.beamng.com/threads/decal-roads-sometimes-glitch.101685/#post-1785046 Post also does contain information how to replicate the issue.
When spawning any config of the new Bruckell Nine that uses the old lights with the exception of the restomod, the indicators are not equiped and have to be manually applied on the car with the wiring. Is this done intentionally or is this a bug? Just asking.