WIP 100 Mile House

Discussion in 'Terrains, Levels, Maps' started by Binkey, Feb 4, 2016.

?

How should this be released when it's ready?

Poll closed Feb 11, 2016.
  1. Only one part, wait until the final version is complete.

    34 vote(s)
    59.6%
  2. Two parts, I want to play on this map ASAP, I don't care if it's basic.

    23 vote(s)
    40.4%
  1. Binkey

    Binkey
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    Update already planned and being worked on, I hope you all enjoyed the temporary release!

    screenshot_00000.png screenshot_00001.png screenshot_00002.png screenshot_00003.png screenshot_00004.png screenshot_00005.png screenshot_00006.png screenshot_00007.png screenshot_00008.png screenshot_00009.png screenshot_00010.png
     

    Attached Files:

    • screenshot_00011.png
    #1 Binkey, Feb 4, 2016
    Last edited: Apr 5, 2016
    • Like Like x 29
  2. 1185323118

    1185323118
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    Looks good so far, role-players will love it:rolleyes:
     
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  3. Binkey

    Binkey
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    Thanks, the logging roads also make it a really fun rally map. :)
     
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  4. Occam's Razer

    Occam's Razer
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    I don't know if you know this, or can use this information, but Blender comes standard with an Open Streetmap importer plugin. It doesn't cover terrain data, but it does bring in some roads and a few building footprints/profiles, could be useful.
     
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  5. Aboroath

    Aboroath
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    Very nice and very ambitious! There is something cool and unique feeling about real world
    terrains and I got that immediately from the screen you posted awhile back of this map:cool:.

    Wish I had an answer for the spawnpoint creation. I solved my issue with that by using an
    existing map. I imagine you've gone through all possible suspect files to see where it's written.
    I can put some thought into this annoying conundrum again. It has the same heartburn inducing misery
    as phantom duplicate materials.
     
    • Like Like x 1
  6. MikeOne

    MikeOne
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    Yay! Its gonna be great for roleplay!! Enough Houses!
     
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  7. Hermironry

    Hermironry
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    Holy cow! This is a coincidence! I live in (well, just next to) 100 Mile House! It's town. This is exciting. I like driving in places I've been. ☻
     
    • Like Like x 1
  8. burilkovdeni

    burilkovdeni
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    1] select everything in map at once and move to height of spawn.

    OR 2] Go into the .MIS file and manually change there.

    Hope this is helpfull.
     
    • Like Like x 1
  9. IIHS....

    IIHS....
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    this is AWESOME. im from bc and ive been to 100 mile house before. extremely excited
     
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  10. GarrettM98

    GarrettM98
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    This is incredible! My family was looking at real estate there not long ago. It's sure a nice area.
     
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  11. TH3H0RS3

    TH3H0RS3
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    This map looks fantastic! I figured BeamNG needed a subdivision type of map. Keep up the good work.
     
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  12. Binkey

    Binkey
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    Hello again everyone! So the final vote seems to be the single version. I added 121 more generic houses, still, not done with the houses. Total of 301 generic houses so far. I also added a logged area/ meadow, hard to tell. Meadow can be used for rallies since it's a nice circuit.

    screenshot_00014.png screenshot_00015.png
     
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  13. Carbender

    Carbender
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    Looks beautiful already, i can't wait to see the finished product and trust me it'll be worth the time.

    P.S what prompted you to recreate 100 mile house and not some other place? Was it it's size?
     
    • Like Like x 1
  14. Binkey

    Binkey
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    Good questions. I decided to recreate 100 mile house because I thought the town was small enough and I wanted to make a map based entirely off a real place. It was randomly picked on google maps, I just zoomed in in the center of BC. And the size? It's a 4kmX4km area (the size of 4 East Coast USAs combined).
    --- Post updated ---
    Alright guys, I need your opinions here. For the edges of the map, should I use blockers so you can't see/go outside the map, or should I leave it open to allow the most true-to-life recreation? Also, the spawn point is still problematic. I've tried the things that were previously suggest but I am still unable to get it to budge.
     
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  15. crazikyle

    crazikyle
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    This looks fantastic. I love how you are using real world data to create a map; it will give it so much realism. I love the mix of open roads and fields, IMO every game that advertises an open world should have plenty of space to roam and do as you please.
     
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  16. pickle330

    pickle330
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    I say you put some sort of blocker, such as a road block saying "closed road", rock slides, etc. Basically anything to block the road that would be realistic.
     
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  17. Carbender

    Carbender
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    Idk about the blockers or not but for the spawn sphere did you try this?

    http://www.beamng.com/threads/spawn-sphere.21368/
     
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  18. Binkey

    Binkey
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    YES! It worked. Thank you so much for the help. As a reward, would you like to be a beta tester after I get more progress?
     
  19. Carbender

    Carbender
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    No problem, just helping out :) Also sure! I would be honored.
     
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  20. Confused_Deer43

    Confused_Deer43
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    I have no doubts this is going to be one of the top maps made by the community for a long time!
     
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