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0.35 Discussion Thread

Discussion in 'General Discussion' started by Leeloo, Apr 2, 2025.

  1. Leeloo

    Leeloo
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    The Little Engine That Could
    BeamNG Team

    Joined:
    Feb 19, 2020
    Messages:
    516
    Please check in Safe Mode before reporting any issue!

    This will ensure that you are reporting actual issues with the game, and not the ones caused by outdated or corrupt mods. Thanks!



    Please share your feedback on the latest update, we would love to hear your thoughts!

    Keep non-contributing discussions to a minimum :)

    All release notes for version 0.35 can be found here: https://beamng.com/game/news/version/0.35/


    Useful Links


    Please complete all of these instructions before reporting any issues to prevent reports related to corrupt mods & installs.



    Known Issues



    Up-to-date list is here
     
    • Like Like x 6
    • Agree Agree x 1
  2. Arm-Leg

    Arm-Leg
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    Joined:
    Mar 19, 2022
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    10
    good!
     
  3. Mopsi1020

    Mopsi1020
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    Jul 28, 2024
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    198
    HUH??? o_O
    HOW THE-
    ??? :confused:
    I thought it would take another week or two, but now already?
    Wow.
     
    • Like Like x 2
  4. default0.0player

    default0.0player
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    Joined:
    Nov 30, 2018
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    2,046
    Very nice! Can't wait to try out the new CVT logic
     
  5. DriftinCovet1987

    DriftinCovet1987
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    Joined:
    Apr 14, 2016
    Messages:
    1,393
    Huh...interesting place to put the Dragway at Hirochi. Very nice to see that space get used.
    upload_2025-4-2_5-57-2.png
     
  6. ghost_cauli

    ghost_cauli
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    Joined:
    Jul 14, 2022
    Messages:
    1,189
    Screenshot_20250402-150400.png

    Finally playable.
     
    • Agree Agree x 3
    • Like Like x 2
  7. dimosh

    dimosh
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    Joined:
    Jul 8, 2021
    Messages:
    3
    I love the wagon!:)
     
    • Agree Agree x 2
  8. nawa

    nawa
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    Jul 4, 2019
    Messages:
    168
    Planes in BeamNG confirmed
    upload_2025-4-2_17-7-24.png
     
    • Agree Agree x 2
    • Like Like x 1
  9. Gabou

    Gabou
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    Joined:
    Feb 25, 2017
    Messages:
    7
    Can't wait to see people picking-up the new radial menu. It's one of those things that is such an upgrade to the overall playability of the game. And the wagon is so cool, I love it!
     
  10. DarudeoSandstorm

    DarudeoSandstorm
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    Joined:
    Jul 12, 2018
    Messages:
    5
    Antilag is pretty sick, but why is it only available on the Sunburst? I checked a few other cars and none of it had the option of using it?

    Or am I blind?
     
    • Agree Agree x 2
  11. Quilheur

    Quilheur
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    Joined:
    Jun 18, 2024
    Messages:
    8
    Sorry, but it only works as a Safe Mode for me.

    If I launch the game normally, the new menu appears immediately and it's impossible to quit.
    If I press Escape several times, the normal menu appears, but once I've left it, counters are gone, I can't use the car and the game is literally in 1FPS.

    Clear cache ok
    Verify games files ok
    Disabled all mods ok
    GPU Update ok

    I'd like to be able to play without using the safe mod ...

    Thanks guys
     
  12. Ai'Torror

    Ai'Torror
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    Global Moderator
    BeamNG Team

    Joined:
    Aug 29, 2015
    Messages:
    1,561
    its also available on vivace rally (only 1.6 engine and race turbocharger config)
    ALS we implemented is specifically the bypass type found on more recent, high end rally cars.
     
    • Like Like x 7
  13. VizKiz

    VizKiz
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    Aug 28, 2022
    Messages:
    68
    upload_2025-4-2_8-31-58.png
    Who the heck is ths?????
     
    • Agree Agree x 1
  14. Diamondtree86

    Diamondtree86
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    Joined:
    Jul 26, 2024
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    17
    didn't expect the update to come out so early tbh
     
    • Agree Agree x 1
  15. DriftinCovet1987

    DriftinCovet1987
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    Joined:
    Apr 14, 2016
    Messages:
    1,393
    So, I was going through the derby classes for the vehicles, when I saw that the Piccolina and Covet are both in "Sub-Compact Car" instead of "Sub-Compact", like the Pigeon and Wigeon. Also, the Wydra, Rockbasher, and Aurata don't have a derby class, which would be understandable, given that they likely wouldn't be used for demo-derbies. However, the Dunekicker (Medium Truck) does, and I don't quite get why. Was that last classification intentional?

    The Miramar is classed as a compact car (which is fair enough, given how small and light it is, even though it would've been a mid-size car in '60s Japan). However, the Nine's classed as a full-size car, despite being not that much heavier or larger than the Miramar. (The Nine's L4 configs are ~1120 kg on average, while the Miramar's factory configs are ~1075 kg on average.) The Nine would've been a full-size car at the time it was built, but I think it would be better suited in either the Compact or Mid-Size classes.

    Also, only the K-Series is in the Sports Car derby class - the SBR and BX are in the Compact class, and the Scintilla/Bolide are in the Mid-Size class. I think that the K-Series could be put in the Mid-Size class, so it's not left out on its own - unless y'all plan on adding more to that category. (Or the SBR/BX/Scintilla/Bolide could be moved to the Sports Car class.) At least in the Hopper's case, I can see why it's in its own category (Light Truck).

    Don't worry, I'm enjoying this new update - just thought that I'd bring up these minor issues that I spotted.
     
    #15 DriftinCovet1987, Apr 2, 2025
    Last edited: Apr 2, 2025
    • Like Like x 2
  16. snoutie

    snoutie
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    Joined:
    Dec 3, 2021
    Messages:
    38
    Great work as always. however It seems you've now completely deprecated vehicle saving? "beamstate.load()" now throws an error:
    Code:
    392.621|E|addBinding|Could not create a description for binding keyboard0::*
    441.107|E|libbeamng.lua.V|*** FATAL LUA ERROR: lua/vehicle/beamstate.lua:1494: attempt to call global 'beamDeformed' (a nil value)
    441.107|E|libbeamng.lua.V|=============== Stack Traceback >> START >>
    441.107|E|libbeamng.lua.V|(1) Lua field 'load' at file 'lua/vehicle/beamstate.lua:1494'
    441.107|E|libbeamng.lua.V|  filename = string[35]: "/vehicles/pickup//vehicle.save.json"
    441.107|E|libbeamng.lua.V|  save = table: 0x7ff2c078b420  {vehicleDirectory:/vehicles/pickup/, nodes:table: 0x7ff2bb5cb570, format:v2, beamCount:4925, nodeCount:781, hydros:table: 0x7ff2bb5cb2d8, beams:table: 0x7ff2bb636b50, model:pickup, luaState:{["controller"]={["4wd"]={},["transfercaseControl"]={["activeDriveModeIndex"]=1,["activeDriveModeKey"]="2hi"}},["sounds"]={["usesOldCustomSounds"]=false,["updateObjType"]=nil,["scrapeLoosenessMap"]={[4]=0.05,[7]=0.4,[13]=0.1,[14]=0.6,[15]=0.7,[16]=0.9,[18]=0.8,[19]=0.2,[20]=0.3,[31]=0.5},["onDeserialized"]=nil,["reset"]=nil,["engineNode"]=174,["createSoundObj"]=nil,["uiDebugging"]=false,["FMODHzToHz"]=nil,["playSoundSkipAI"]=nil,["getBeamSounds"]=nil,["updateGFX"]=nil,["createSoundscapeSound"]=nil,["hzToFMODHz"]=nil,["refNode"]=236,["setUIDebug"]=nil,["bodyCollision"]=nil,["updateCabinFilter"]=nil,["createSFXSource"]=nil,["objType"]=0,["init"]=nil,["playSoundOnceAtNode"]=nil,["playSoundOnceFollowNode"]=nil,["disableOldEngineSounds"]=nil,["getEngineSoundData"]=nil},["bdebug"]={},["recovery"]={["homePoint"]={["pos"]=vec3(0,0,0.3099000454),["dirFront"]=vec3(0,-1,0),["dirUp"]=vec3(0,0,1)},["getFreeCamActiveFlag"]=nil,["saveHome"]=nil,["stopRecovering"]=nil,["setFreeCamActiveFlag"]=nil,["loadHome"]=nil,["updateGFX"]=nil,["onDeserialized"]=nil,["recoveryPoints"]=_kv{"_serialize";true,"head";0,1;{["pos"]=vec3(0,0,0.3099000454),["dirFront"]=vec3(0,-1,0),["dirUp"]=vec3(0,0,1)},"tail";1,},["recoverInPlace"]=nil,["startRecovering"]=nil,["clear"]=nil,["init"]=nil},["ai"]={["driveInLane"]=nil,["debugMode"]="off",["setRacing"]=nil,["extAvoidCars"]="auto",["setRecoverOnCrash"]=nil,["startFollowing"]=nil,["startRecording"]=nil,["updateGFX"]=nil,["setStopPoint"]=nil,["resetLearning"]=nil,["roadNaturalContinuation"]=nil,["setVehicleDebugMode"]=nil,["getState"]=nil,["startStopDataLog"]=nil,["dumpCurrentRoute"]=nil,["toggleTrafficMode"]=nil,["scriptState"]=nil,["getEdgeLaneConfig"]=nil,["setSpeedProfileMode"]=nil,["setTractionModel"]=nil,["setState"]=nil,["spanMap"]=nil,["setScriptDebugMode"]=nil,["scriptStop"]=nil,["setPath"]=nil,["setTrafficFilter"]=nil,["stateChanged"]=nil,["stopFollowing"]=nil,["pullOver"]=false,["setAggressionMode"]=nil,["driveUsingPath"]=nil,["stopRecording"]=nil,["onDeserialized"]=nil,["reset"]=nil,["cutOffDrivability"]=0,["debugDraw"]=nil,["extAggression"]=0.3,["laneChange"]=nil,["setCutOffDrivability"]=nil,["isDriving"]=nil,["setTargetObjectID"]=nil,["setPullOver"]=nil,["driveInLaneFlag"]="off",["setSpeed"]=nil,["setMode"]=nil,["dumpParameters"]=nil,["setTarget"]=nil,["setAggression"]=nil,["mode"]="disabled",["setSpeedMode"]=nil,["setAvoidCars"]=nil,["setParameters"]=nil,["setVdraw"]=nil,["getParameters"]=nil},["controller/vehicleController/vehicleController"]={["previousGearboxBehavior"]="arcade"},["extensions"]={["loadedModules"]={["ui_simplePowertrainControl"]="ui/simplePowertrainControl",["gameplayStatisticModules_watchAirtime"]="gameplayStatisticModules/watchAirtime",["odometer"]="odometer",["gameplayInterface"]="gameplayInterface",["gameplayStatisticModules_watchBurnout"]="gameplayStatisticModules/watchBurnout",["core_quickAccess"]="core/quickAccess",["gameplayStatistic"]="gameplayStatistic",["custom_input"]="vehicles/pickup/lua/custom_input",["gameplayInterfaceModules_interactBeamstate"]="gameplayInterfaceModules/interactBeamstate"}},["energyStorage"]={["mainTank"]={["remainingVolume"]=89.9916263}}} (more...)}
    441.107|E|libbeamng.lua.V|  (for generator) = C function: next
    441.107|E|libbeamng.lua.V|  (for state) = table: 0x7ff2bb636b50  {1:table: 0x7ff2c078b468, 2:table: 0x7ff2c07d8968, 3:table: 0x7ff2c08074d8, 4:table: 0x7ff2c0807548, 5:table: 0x7ff2c08075b8, 6:table: 0x7ff2c0807678, 7:table: 0x7ff2c08076e8, 8:table: 0x7ff2c0807758, 9:table: 0x7ff2c07eed28, 10:table: 0x7ff2c07eee28, 11:table: 0x7ff2c07eee98, 12:table: 0x7ff2c0762480, 13:table: 0x7ff2e4af7990, 14:table: 0
    441.107|E|libbeamng.lua.V|*** while executing this line: beamstate.load()
    441.107|E|libbeamng.lua.V|*** in chunk: string
    

    Edit: nvm, it seems you forgot to change line 1494 in beamstate.lua to "onBeamDeformed"?
     
    #16 snoutie, Apr 2, 2025
    Last edited: Apr 2, 2025
  17. Musicman27

    Musicman27
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    Joined:
    Dec 13, 2023
    Messages:
    2,568
    Can't wait to try this out when I get home! The new wagon (I never thought an anime skin would ever be official lol), WCUSA track edits and HR drag strip look fun!

    The new UI looks pretty sweet too!
     
    • Agree Agree x 1
  18. Poirot

    Poirot
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    Joined:
    May 30, 2023
    Messages:
    315
    screenshot_2025-04-02_15-39-01.png
    It seems that the descriptions for the two available Hirochi Sunburst 2.0 Sport S AWD Wagons are swapped, calling the USDM config Euro-spec.
    And I find the absence of a 6-speed manual unusual - it should definetely be a feature of at least the sporty models.
     
    #18 Poirot, Apr 2, 2025
    Last edited: Apr 2, 2025
    • Agree Agree x 5
    • Like Like x 1
  19. estama

    estama
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    Developer
    BeamNG Team

    Joined:
    Aug 7, 2012
    Messages:
    268
    Good catch :) . It is a bug that happened due to me renaming that function. It'll be fixed in next hotfix
     
    • Like Like x 3
  20. carsmin

    carsmin
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    Joined:
    Jan 7, 2018
    Messages:
    2,052
    upload_2025-4-2_22-59-11.png upload_2025-4-2_22-59-23.png
    the two tone model has a center diff button while not having one(left is the two tone, the right is the base ones without the centerlock
     
    • Like Like x 1
    • Agree Agree x 1
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