Please check in Safe Mode before reporting any issue! This will ensure that you are reporting actual issues with the game, and not the ones caused by outdated or corrupt mods. Thanks! Please share your feedback on the latest update, we would love to hear your thoughts! Keep non-contributing discussions to a minimum All release notes for version 0.35 can be found here: https://beamng.com/game/news/version/0.35/ Useful Links Please complete all of these instructions before reporting any issues to prevent reports related to corrupt mods & installs. How to Clear Cache How to use Safe Mode How to perform a Clean Install How to Verify your Game Files Known Issues Up-to-date list is here
Can't wait to see people picking-up the new radial menu. It's one of those things that is such an upgrade to the overall playability of the game. And the wagon is so cool, I love it!
Antilag is pretty sick, but why is it only available on the Sunburst? I checked a few other cars and none of it had the option of using it? Or am I blind?
Sorry, but it only works as a Safe Mode for me. If I launch the game normally, the new menu appears immediately and it's impossible to quit. If I press Escape several times, the normal menu appears, but once I've left it, counters are gone, I can't use the car and the game is literally in 1FPS. Clear cache ok Verify games files ok Disabled all mods ok GPU Update ok I'd like to be able to play without using the safe mod ... Thanks guys
its also available on vivace rally (only 1.6 engine and race turbocharger config) ALS we implemented is specifically the bypass type found on more recent, high end rally cars.
So, I was going through the derby classes for the vehicles, when I saw that the Piccolina and Covet are both in "Sub-Compact Car" instead of "Sub-Compact", like the Pigeon and Wigeon. Also, the Wydra, Rockbasher, and Aurata don't have a derby class, which would be understandable, given that they likely wouldn't be used for demo-derbies. However, the Dunekicker (Medium Truck) does, and I don't quite get why. Was that last classification intentional? The Miramar is classed as a compact car (which is fair enough, given how small and light it is, even though it would've been a mid-size car in '60s Japan). However, the Nine's classed as a full-size car, despite being not that much heavier or larger than the Miramar. (The Nine's L4 configs are ~1120 kg on average, while the Miramar's factory configs are ~1075 kg on average.) The Nine would've been a full-size car at the time it was built, but I think it would be better suited in either the Compact or Mid-Size classes. Also, only the K-Series is in the Sports Car derby class - the SBR and BX are in the Compact class, and the Scintilla/Bolide are in the Mid-Size class. I think that the K-Series could be put in the Mid-Size class, so it's not left out on its own - unless y'all plan on adding more to that category. (Or the SBR/BX/Scintilla/Bolide could be moved to the Sports Car class.) At least in the Hopper's case, I can see why it's in its own category (Light Truck). Don't worry, I'm enjoying this new update - just thought that I'd bring up these minor issues that I spotted.
Great work as always. however It seems you've now completely deprecated vehicle saving? "beamstate.load()" now throws an error: Spoiler: Error Code: 392.621|E|addBinding|Could not create a description for binding keyboard0::* 441.107|E|libbeamng.lua.V|*** FATAL LUA ERROR: lua/vehicle/beamstate.lua:1494: attempt to call global 'beamDeformed' (a nil value) 441.107|E|libbeamng.lua.V|=============== Stack Traceback >> START >> 441.107|E|libbeamng.lua.V|(1) Lua field 'load' at file 'lua/vehicle/beamstate.lua:1494' 441.107|E|libbeamng.lua.V| filename = string[35]: "/vehicles/pickup//vehicle.save.json" 441.107|E|libbeamng.lua.V| save = table: 0x7ff2c078b420 {vehicleDirectory:/vehicles/pickup/, nodes:table: 0x7ff2bb5cb570, format:v2, beamCount:4925, nodeCount:781, hydros:table: 0x7ff2bb5cb2d8, beams:table: 0x7ff2bb636b50, model:pickup, luaState:{["controller"]={["4wd"]={},["transfercaseControl"]={["activeDriveModeIndex"]=1,["activeDriveModeKey"]="2hi"}},["sounds"]={["usesOldCustomSounds"]=false,["updateObjType"]=nil,["scrapeLoosenessMap"]={[4]=0.05,[7]=0.4,[13]=0.1,[14]=0.6,[15]=0.7,[16]=0.9,[18]=0.8,[19]=0.2,[20]=0.3,[31]=0.5},["onDeserialized"]=nil,["reset"]=nil,["engineNode"]=174,["createSoundObj"]=nil,["uiDebugging"]=false,["FMODHzToHz"]=nil,["playSoundSkipAI"]=nil,["getBeamSounds"]=nil,["updateGFX"]=nil,["createSoundscapeSound"]=nil,["hzToFMODHz"]=nil,["refNode"]=236,["setUIDebug"]=nil,["bodyCollision"]=nil,["updateCabinFilter"]=nil,["createSFXSource"]=nil,["objType"]=0,["init"]=nil,["playSoundOnceAtNode"]=nil,["playSoundOnceFollowNode"]=nil,["disableOldEngineSounds"]=nil,["getEngineSoundData"]=nil},["bdebug"]={},["recovery"]={["homePoint"]={["pos"]=vec3(0,0,0.3099000454),["dirFront"]=vec3(0,-1,0),["dirUp"]=vec3(0,0,1)},["getFreeCamActiveFlag"]=nil,["saveHome"]=nil,["stopRecovering"]=nil,["setFreeCamActiveFlag"]=nil,["loadHome"]=nil,["updateGFX"]=nil,["onDeserialized"]=nil,["recoveryPoints"]=_kv{"_serialize";true,"head";0,1;{["pos"]=vec3(0,0,0.3099000454),["dirFront"]=vec3(0,-1,0),["dirUp"]=vec3(0,0,1)},"tail";1,},["recoverInPlace"]=nil,["startRecovering"]=nil,["clear"]=nil,["init"]=nil},["ai"]={["driveInLane"]=nil,["debugMode"]="off",["setRacing"]=nil,["extAvoidCars"]="auto",["setRecoverOnCrash"]=nil,["startFollowing"]=nil,["startRecording"]=nil,["updateGFX"]=nil,["setStopPoint"]=nil,["resetLearning"]=nil,["roadNaturalContinuation"]=nil,["setVehicleDebugMode"]=nil,["getState"]=nil,["startStopDataLog"]=nil,["dumpCurrentRoute"]=nil,["toggleTrafficMode"]=nil,["scriptState"]=nil,["getEdgeLaneConfig"]=nil,["setSpeedProfileMode"]=nil,["setTractionModel"]=nil,["setState"]=nil,["spanMap"]=nil,["setScriptDebugMode"]=nil,["scriptStop"]=nil,["setPath"]=nil,["setTrafficFilter"]=nil,["stateChanged"]=nil,["stopFollowing"]=nil,["pullOver"]=false,["setAggressionMode"]=nil,["driveUsingPath"]=nil,["stopRecording"]=nil,["onDeserialized"]=nil,["reset"]=nil,["cutOffDrivability"]=0,["debugDraw"]=nil,["extAggression"]=0.3,["laneChange"]=nil,["setCutOffDrivability"]=nil,["isDriving"]=nil,["setTargetObjectID"]=nil,["setPullOver"]=nil,["driveInLaneFlag"]="off",["setSpeed"]=nil,["setMode"]=nil,["dumpParameters"]=nil,["setTarget"]=nil,["setAggression"]=nil,["mode"]="disabled",["setSpeedMode"]=nil,["setAvoidCars"]=nil,["setParameters"]=nil,["setVdraw"]=nil,["getParameters"]=nil},["controller/vehicleController/vehicleController"]={["previousGearboxBehavior"]="arcade"},["extensions"]={["loadedModules"]={["ui_simplePowertrainControl"]="ui/simplePowertrainControl",["gameplayStatisticModules_watchAirtime"]="gameplayStatisticModules/watchAirtime",["odometer"]="odometer",["gameplayInterface"]="gameplayInterface",["gameplayStatisticModules_watchBurnout"]="gameplayStatisticModules/watchBurnout",["core_quickAccess"]="core/quickAccess",["gameplayStatistic"]="gameplayStatistic",["custom_input"]="vehicles/pickup/lua/custom_input",["gameplayInterfaceModules_interactBeamstate"]="gameplayInterfaceModules/interactBeamstate"}},["energyStorage"]={["mainTank"]={["remainingVolume"]=89.9916263}}} (more...)} 441.107|E|libbeamng.lua.V| (for generator) = C function: next 441.107|E|libbeamng.lua.V| (for state) = table: 0x7ff2bb636b50 {1:table: 0x7ff2c078b468, 2:table: 0x7ff2c07d8968, 3:table: 0x7ff2c08074d8, 4:table: 0x7ff2c0807548, 5:table: 0x7ff2c08075b8, 6:table: 0x7ff2c0807678, 7:table: 0x7ff2c08076e8, 8:table: 0x7ff2c0807758, 9:table: 0x7ff2c07eed28, 10:table: 0x7ff2c07eee28, 11:table: 0x7ff2c07eee98, 12:table: 0x7ff2c0762480, 13:table: 0x7ff2e4af7990, 14:table: 0 441.107|E|libbeamng.lua.V|*** while executing this line: beamstate.load() 441.107|E|libbeamng.lua.V|*** in chunk: string Edit: nvm, it seems you forgot to change line 1494 in beamstate.lua to "onBeamDeformed"?
Can't wait to try this out when I get home! The new wagon (I never thought an anime skin would ever be official lol), WCUSA track edits and HR drag strip look fun! The new UI looks pretty sweet too!
It seems that the descriptions for the two available Hirochi Sunburst 2.0 Sport S AWD Wagons are swapped, calling the USDM config Euro-spec. And I find the absence of a 6-speed manual unusual - it should definetely be a feature of at least the sporty models.
Good catch . It is a bug that happened due to me renaming that function. It'll be fixed in next hotfix
the two tone model has a center diff button while not having one(left is the two tone, the right is the base ones without the centerlock