Separate names with a comma.
Issues with the game?
Check the Known Issues list before reporting!
Discussion in 'General Discussion' started by Leeloo, Jun 14, 2022.
i dont see any new stuff, but the quality looks a wee bit better
Maybe that's the interior color that is tricking me but idk maybe yeah something was improved, nothing in the changelog but the moonhawk stuff isn't written too so who knows
Yea, that's not an issue I've heard about before.
Did you try in safe mode? Sounds like some mod is conflicting.
I was messing around with the graphics options and now I can't enable grass anymore. Even when I set everything on high I don't have grass except on that buggy grass on Automation map. Slider with grass intensity is not working.
Tweak I would suggest for the "A run for life" mission: Don't spawn stuff such as crates or rocks right behind caravans, cannons behind ramps or caravans behind gates. Also possibly add some configuration option to lengthen the time to explode and the amount of coins to pick up for repairs.
The Scintilla GT, GTs and GTx versions all have the same engine rev limit, despite the descriptions saying that the GTs and GTx versions should have a higher rev limit.
All 3 versions have the standard ECU, the sport one would give higher RPMs, so I feel like the sport ECU should be equipped on the GTs and GTx versions?
Garage mode lets you use nitrous, but it overheats the car instantly and it starts smoking and you can't stop it without spawning a new car. Also if you have mods for vanilla vehicles, they will display in "my cars" section but without original thumbnails.
--- Post updated ---
Scintilla sport tire materials are missing a bunch of stuff that all other tires have, and that makes them one-sided
You can deactivate ambient occlusion I think, then it lookes like before
Looks like the broken FFB while oversteering is still there in 0.25.1. I really don't understand why people are complaining about relatively minor issues with specific cars when FFB appears to be broken for every car.
Opening the world editor enables the light rays setting.
Also the grass amount slider doesn't stick to the value that it's set to, resetting every time I open the game.
Slight edge split fail on the rear right quarter panel, at the lower corner where it meets the door
I'm noticing that the sunburst rs exhaust has some awful drone. Even simply revving the engine in neutral has drone.
Update on this. It looks like every modern ESC have this issue not only in EVs. Tested in Scintilla.
Sometimes trees get shaded way too dark
--- Post updated ---
Can't stop humming Magical Sound Shower while playing...
Broken light bar still have one light working.
So is the lightrunner mode completely abandoned now? The Bolide didn't get a Powerglow config when it was remastered and the skins haven't even been updated to PBR yet. In addition the Moonhawk didn't get it's rear fascia changed.
AI see orange beacons and light bars as police and will stop when we turn them on.
Am I going crazy, or did the Bastion get new signal noises?
I'm looking forward to the new Covet parts to get released.