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0.24 Discussion thread

Discussion in 'General Discussion' started by Leeloo, Dec 2, 2021.

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  1. Franz027

    Franz027
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    No worries. I solved It resetting graphics
     
  2. DilyanD.

    DilyanD.
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    Jan 20, 2022
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    Greetings!

    I'd like to report some bugs. You'll find my encountered bugs in the list down below.
    I'm currently using the latest version of the game - 0.24.1.1.13408.


    Bug #1
    Bug is simple (or so it seems) - no notification appears on the top-left of the screen when toggling the Two-Step limiter nor when increasing/decreasing the RPM to lock to. Please note that the way of increasing/decreasing the RPM (Radial Menu, keybinds) does not matter.

    It's not a big deal, but people like me who use this feature quite often would find it somewhat annoying. I used to be able to see what the new RPM limit is upon changing it, but since the latest update (or maybe 0.24) notifications no longer appear.




    Bug #2
    As I was browsing through 0.24's release notes out of curiosity and pure interest, I saw this:

    View attachment 875390

    I use traffic very often. I actually played BeamNG in West Coast USA (my fav map) w/ traffic on just a few hours ago, and I did happen to drive on the racetrack. Surprisingly, there was still traffic there. I didn't actually know this was supposed to be fixed until I read the changelog. Unfortunately, it still isn't.




    Bug #3

    This one is related to the newly added vehicle: Bruckell Bastion. It's a minor bug, fix should be simple.

    This vehicle has 6 drive modes, right? ESC & TC off, Caged, Comfort, Sport, Drift and Savage.

    Say you start from Caged mode.
    In Caged mode, traction control is ON.
    Upon clicking key to change drive mode (CTRL + Q by default), you change to Comfort.
    In Comfort mode, traction control is ON.
    Upon clicking key to change drive mode (CTRL + Q by default), you change to Sport.
    In Sport mode, traction control is ON.
    Upon clicking key to change drive mode (CTRL + Q by default), you change to Drift.
    In Drift mode, traction control is OFF.
    Upon clicking key to change drive mode (CTRL + Q by default), you change to Savage.
    In Savage mode, traction control should be on, but instead it's OFF.

    This problem ONLY occurs if you pass through Drift mode.
    I've tried to reproduce this issue once Drift mode has been removed by vehicle's config (CTRL + W by default) and it was indeed gone. If Drift mode is removed, the mode before Savage is Sport, which also has TC enabled, so Savage mode stays with TC enabled.



    I will be modifying this list in the future upon further bug encounters.


    PS: I must say I love this game & community and root for the dev team! This is hands down the best car simulator ever created, and I sincerely hope the dev team never stops working on this game, at least not until it is perfection itself! <3
     
  3. Belvedere58

    Belvedere58
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    One shouldn't be able to start the manual transmission Bastion without the clutch depressed. Some cars in the game you can't and this should be in that group.

    Can that be corrected at the next update?
     
  4. Belvedere58

    Belvedere58
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    Excuse the double post: When trying to initiate a bus route in the West Coast city, the bus just disappears at the start of the mission. I've tried restarting. I don't have any bus mods. Is this happening with anyone else with this update or just me?
     
  5. Slugfest

    Slugfest
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    This is not happening to me :(
     
  6. myNameisEddie

    myNameisEddie
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    bro you downloaded the vc_redist.x64 and vcredist_x64? if you dont have these it wont work.
     
  7. Belvedere58

    Belvedere58
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    I have confirmed with several other users (someone posted the same thing on Reddit yesterday)

    The bug is replicable and happens for everyone: If you start the task while already in a bus, it will glitch and the bus will disappear and you can't start the mission. If you start the mission with any other vehicle besides the Bus, then it will work as intended.
     
  8. beamn driver

    beamn driver
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    please add more modern cars there are very few of them in the game, especially there are no crossovers and supercars at all (I'm talking about modern ones) and also in sports cars do a drift mod on etk 800, it's not really possible to drift only on bruckel bastion (from modern cars)
     
  9. Sithhy™

    Sithhy™
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    Have you not seen the latest teaser tuesday? Also, this is not a request thread
     
    • Agree Agree x 3
  10. Agent_Y

    Agent_Y
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    The Tograc is a very modern crossover, and the ETK 800 can already drift pretty well, idk what else you want
     
    • Agree Agree x 2
  11. beamn driver

    beamn driver
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    I'm talking about the fact that the modern crossover in the game is only 1 and it's a toprak, it drifts badly, it's a hatch
    --- Post updated ---
    I went to the west coast of the USA and the error 0xc50003b flew out (like this) I didn't look at the game and then I looked at the phone and saw it now the game is starting, but the error flew out I didn't see it myself, but I remember that I went to the coast of the USA (only got out 1 time)
    --- Post updated ---
    I also want to add a winter map, or the possibility of choosing the time of year on the maps that currently have snow only on the automation race track in the mountains and then it is there in places
     
  12. robert357

    robert357
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    There are plenty of modern cars right now (with another one coming in future updates - Civetta). We should get more cars that would fill some massive gaps like in 2000-2009.

    BeamNGBrandsYears.jpg
     
    • Agree Agree x 3
  13. beamn driver

    beamn driver
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    even when the car flies into the water, it immediately goes to the bottom, I want it to gradually go under the water and that the electrics break down and also when the engine is turned off, the dashboard of the chericher and other cars that have an electronic scoreboard go out
     
  14. Turbo49>

    Turbo49>
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    It doesn't. The water even damages the car.
     
    • Agree Agree x 5
  15. Slugfest

    Slugfest
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    Ohhh, you have to be in a bus already - that wasn't apparent to me in the first post, sorry :D
     
  16. ThatCarGuyDownTheStreet

    ThatCarGuyDownTheStreet
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    idk why you expect a modern crossover to drift well?
     
    • Agree Agree x 6
  17. Slugfest

    Slugfest
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    What, front wheel drive eco-oriented-CVT's with high centers of gravity don't make good drift cars?
     
    • Like Like x 4
    • Agree Agree x 1
  18. Belvedere58

    Belvedere58
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    My mistake for not making that point clear.

    Are Devs/Mods even watching this thread anymore?
     
  19. Slugfest

    Slugfest
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    All's good, no worries :)
     
  20. beamn driver

    beamn driver
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    I'm not saying that the crossover should drift I
     
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