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0.22 Discussion thread | Use Safe Mode before reporting

Discussion in 'General Discussion' started by Leeloo, Mar 29, 2021.

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  1. Leeloo

    Leeloo
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    The Little Engine That Could
    BeamNG Team

    Joined:
    Feb 19, 2020
    Messages:
    494
    Please check in Safe Mode before reporting any issue!

    This will ensure that you are reporting actual issues with the game, and not the ones caused by outdated or corrupt mods. Thanks!



    Please share your feedback on the latest update, we would love to hear your thoughts!
    Keep non-contributing discussions to a minimum :)

    0.22.0 changelog: https://beamng.com/game/news/patch/beamng-drive-v0-22/

    0.22.1 changelog: https://beamng.com/game/news/patch/beamng-drive-v0-22-1/

    0.22.2 changelog: https://beamng.com/game/news/patch/beamng-drive-v0-22-2/




    Useful Links

    Please follow all these steps before reporting any issues here, so to avoid reports related to mods or bad installs :)




    Known Issues


    • "My mods are gone"
      • Note that mods are now disabled automatically after every update. We highly recommend you check the game base is working as expected before enabling your mods again.
      • You can enable your mods again via the in-game Mod Manager. Please mind that issues/bugs seen after enabling mods may be related to broken/outdated mods!
      • If your Mod Manager is empty, please verify if your mods got migrated from the old Userfolder to the new one. See the "New Userfolder changes" link above.
        In no case mods have been deleted!
    • Stock content X is not working / displaying correctly
      • Potentially outdated mods, broken files, bad download, etc.
        Please make sure to try all methods listed under Useful Links above before reporting!
     
    #1 Leeloo, Mar 29, 2021
    Last edited: Apr 15, 2021
    • Like Like x 13
  2. samcar330

    samcar330
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    Joined:
    Dec 28, 2015
    Messages:
    43
    "LETS GOOOO" -DaBaby
     
    • Agree Agree x 22
  3. Trophy

    Trophy
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    Joined:
    Aug 26, 2019
    Messages:
    1,644
    Bug: when grabbing nodes on the matress mounted on the legran, you get a game crash.
     
    • Agree Agree x 3
    • Like Like x 1
  4. Acrain7

    Acrain7
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    Sep 7, 2015
    Messages:
    3,504
    Safe mode does not launch as a result of an invalid user path.
    upload_2021-3-29_11-25-15.png

    Clicking More Information leads to https://www.beamng.com/game/

    Moving user file location does not solve this.
     
    • Like Like x 1
    • Agree Agree x 1
  5. synsol

    synsol
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    QA Lead
    BeamNG Team

    Joined:
    Aug 4, 2013
    Messages:
    1,471
    thanks , we are looking at it
     
    • Like Like x 4
  6. glen

    glen
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    Joined:
    Mar 7, 2017
    Messages:
    569
    Finally the Wendover gets what it deserves.
     
    • Like Like x 1
    • Agree Agree x 1
  7. NOCARGO

    NOCARGO
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    Joined:
    Apr 1, 2019
    Messages:
    1,514
    There's a typo in the LUA section of the Dev Blog :

    Added “ob:getBeamStressDamp” method. It calculates with more accuracy the internal stress and damping forces of beams

    should be “obj:getBeamStressDamp” ?
     
  8. Lettice123

    Lettice123
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    Joined:
    Sep 23, 2018
    Messages:
    272
    can you work on less lag?
     
  9. Leeloo

    Leeloo
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    The Little Engine That Could
    BeamNG Team

    Joined:
    Feb 19, 2020
    Messages:
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    Yup, should be fixed in a few minutes :)
     
    • Like Like x 5
  10. chillpadde

    chillpadde
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    Joined:
    Mar 3, 2020
    Messages:
    93
    I have on West Coast USA 37 FPS. before the update, i had 60-70.
     
    • Agree Agree x 5
  11. Reece Coates

    Reece Coates
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    Apr 3, 2020
    Messages:
    949
    Nice looking car! Good work!
     
  12. ManfredE3

    ManfredE3
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    Joined:
    Jan 9, 2016
    Messages:
    2,272
    "(barrelKnocker.jpg)"

    Is there an image missing from the dev blog?
     
    • Agree Agree x 1
  13. B727ClassicFlyer

    B727ClassicFlyer
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    Joined:
    Feb 9, 2013
    Messages:
    2,183
    License plates do not update for me. Disabled all mods, and tried again.
    screenshot_2021-03-29_11-42-54.png
     
    • Agree Agree x 2
  14. Acrain7

    Acrain7
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    Joined:
    Sep 7, 2015
    Messages:
    3,504
    Crouching via CTRL key does not work while the toggle key (C) does.
     
    • Agree Agree x 2
  15. ActivatedTMx

    ActivatedTMx
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    Joined:
    Jul 13, 2014
    Messages:
    27
    For me vehicle triggers are unusable. It almost never detects a click. Trigger lightens up, but click rarely registers.
     

    Attached Files:

    • bug.gif
    • Agree Agree x 9
  16. default0.0player

    default0.0player
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    Joined:
    Nov 30, 2018
    Messages:
    1,925
    "We would like to provide better user experience after an update: without broken mods"

    "All mods are disabled after an update. You can enable them again in the Mod manager"
    What?

    "Fixed physics core crashes when trying to log corrupted log messages"
    Thanks for this update, this is very important to modder, since I often got my computer freezed if there's an error in the lua.

    "Improved slow speed turning behavior of Driving Dynamics Systems"
    Can't wait to check it out
     
    • Agree Agree x 2
  17. RobertGracie

    RobertGracie
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    Joined:
    Oct 15, 2013
    Messages:
    3,779
    Can I be a bit of an idiot and ask how big is this update at the moment its looking like 6GB for me
     
  18. Sithhy™

    Sithhy™
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    Joined:
    Apr 5, 2017
    Messages:
    3,342
    upload_2021-3-29_17-51-51.png
    upload_2021-3-29_17-52-10.png
    upload_2021-3-29_17-52-39.png

    Just a small bug (& little grammar error in "4 speed") :)
     
    • Agree Agree x 3
    • Like Like x 2
  19. Acrain7

    Acrain7
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    Joined:
    Sep 7, 2015
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    3,504
    upload_2021-3-29_11-53-18.png
     
  20. coreyowenstannard

    coreyowenstannard
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    Joined:
    Mar 18, 2017
    Messages:
    110
    Does anyone know how to enable walking mode?
     
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