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Discussion in 'General Discussion' started by Nadeox1, Apr 5, 2020.
AI traffic is weird here
cameraPos [-408.464, 226.624, 56.7688]
The Vivace has no rear door cards.
Strange, must be something odd on my end then
Transparent shadows sometimes still appear, and FOV still causes this shadow breaking issue.
Map is ETK Driver Experience. I'm only using custom postfx settings otherwise it's unchanged.
It fixes itself when I start to drive but then goes back to the same issue when stopped, I do have the FOV at speed enabled but at 11km/h I don't think it changes the FOV much at all?
The game wont launch past the launcher, game just stops yet it says it is running on steam. I have tried running on safe mode and that works, I have tried moving the file location which didn't help. Anything I can do to run the game normally?
When a car has one electric and one petrol engine, but no battery and instead a fuel tank, the whole drivetrain doesn't work.
I guess it's not much of a bug, and more of a not-yet-implemented feature, but still, it is broken.
Edit: added a short video to demonstrate the issue
The game clearly was not designed with two different engines types in mind. Arcanox Hybrid System uses quite some code to get arround that issue.
BTW the issue is actually not with the engine or the fuel, but rather with the gearbox.
Well, what do you expect to happen, it's not like cars work like that IRL either.
This is not a supported scenario and probably won't ever.
So IDK what I expected, but after that, I messed around with the JBEAM files (Gearbox, battery and fuel) and actually I managed to get it to work some times (most of the time it doesn't, and I just could not find out what makes it work). I have some files and in-game recordings of both when it works and when it doesn't, I can PM them to you if you're interested.
not sure if this has been said previously, but one thing I noticed after the 0.19 update is how the clutch assistant activates the clutch as soon as the wheels lock up and stay activated once the wheels are no longer locked up. not sure if this was an intentional move or not, but it does seem to slightly hinder fast driving since you cannot engine brake unless you touch the throttle to let go of the clutch.
It was done intentionally in the 0.19 update and yes, it's pretty annoying
Damn, quite a bummer I guess. Hopefully a compromise is made with the aggressive clutch usage.
̶I̶ ̶h̶a̶v̶e̶ ̶t̶h̶e̶ ̶s̶a̶m̶e̶ ̶i̶s̶s̶u̶e̶,̶ ̶b̶u̶t̶ ̶e̶a̶r̶l̶i̶e̶r̶ ̶I̶ ̶d̶i̶d̶ ̶n̶o̶t̶ ̶h̶a̶v̶e̶ ̶i̶t̶ I deleted everything in user folder and now everytning is OK, thanks @Nadeox1
I have noticed an issue with the Vivace headlights
not sure if this has been said before, but engine startup sound doesn't work after using the replay UI app.
When you play your recorded clip and go back to normal game-play the engine startup sound doesn't work anymore.
I don't have that issue. May be specific conditions leads to that?
Hi, Developers. I don't think this issue has been mentioned before, but there seems to be an issue with several vehicles' differentials. Basically all the diffs function correctly when it is still connected to the wheels on both sides. If an axle is to be broken on certain vehicles, then the diff's logic seems to be "invested". I don't know how to describe it. Here's a video of the glitch, recorded in safe mode. I'm not sure if this is an issue on my end as I expected this to be reported a while ago. If anyone is willing to replicate this, I'll be grateful. Thank you.
Neither Vivace or Tograc are colorable. Cache cleared and all mods disabled.