0.18 Discussion thread | Use Safe Mode before reporting

Discussion in 'General Discussion' started by Nadeox1, Dec 9, 2019.

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  1. MeatMystery

    MeatMystery
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    Some minor issues i noticed with the last update, in the track (and other versions of the d series with out inner fenders) d series' engine bay components such as the battery and coolant reservoir float in the air without being realistically attached. 20191214095012_1.jpg
    Also the front suspension of the Etk I series seems to be too weak, and will break certain driving conditions (demonstrable by steering back and forth while reversing on dirt).
    20191214094858_1.jpg

    Some hardware specific nitpicks that don't necessarily need addressing, but would be nice:
    Incorrect resolution of certain main menu interfaces in resolutions beyond ultrawide (5960x1080) (not sure if version specific).

    Correct


    Incorrect




    Anyways, great work guys, I really enjoy the new lighting system. Looks Great!
     

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    • 20191214093531_1.jpg
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    • 20191214093534_1.jpg
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  2. coolusername

    coolusername
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    But why do we need 300 versions which just have a different bed? If you order a new car you can choose which bed you want for example. If you go to a pickup brands site you see maybe 10 different trucks or trims and you can choose what bed you want. But having so many d series versions which just differentiate from the bed and a random paint is just unnecessary. :rolleyes:
    And speaking of the GM, having aftermarket hubcaps on those fleet and police vehicles is ridiculous as well!
    Never ever seen this IRL...
     
  3. SmokingTiresGaming

    SmokingTiresGaming
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    Not sure if this has been said already. Im too lazy to go through 17 pages :p.

    In my opinion the nights are unrealistically bright, in fact I have no problems seeing miles ahead without headlight, which kind of ruins partly the immersion. Lowering the gamma isn't a good solution either as that ruins the colors and oversaturates everything.

    Otherwise, loving the update and the new graphics, great work. :)


     
  4. Michaelflat

    Michaelflat
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    I have the opposite problem, night time driving is dangerous, I can't see anything about 1s or so worth infront of me. Only driven the bus in the dark.

    I feel like the player's eyes need to change, the entire exposure of the game needs to increase when at night, and we need dashboard lights to dim also (dash lights bright, but even on highbeam i can't see anything really). Driving in real life highbeam lights as far as my eye can really see, things up to say 5 seconds in the distance..
     
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  5. robert357

    robert357
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    Night is very bright right now. In old versions (before 0.10 I believe) night was literally pitch black. Then they added moon light and even then night was a little too bright for me. Now however it's possible to drive at night without lights on and see pretty good.
     
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  6. NOCARGO

    NOCARGO
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    Of course if you really want the right effect to take place you need to be in a completely darkened room or use a VR set. Otherwise
    your eyes don't know what to perceive. :)
     
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  7. Kueso

    Kueso
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    trying to watch videos while the thumbnails generator is going is hella annoying
    it keeps overlaying itself over everything you are doing, no matter how many times you minimize it.
     
  8. vmlinuz

    vmlinuz
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    There is still some jank in the lighting LoD calculation, but it is not nearly as pronounced as before. Also, some of the default colors and textures are way too reflective (notably, the eSBR's black taillight and tailgate panels) and could do with some tweaking.
     
  9. SuperAusten64

    SuperAusten64
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    That's why you use dual monitors
     
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  10. Kueso

    Kueso
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    i should not have to compensate for the games short-comings
    not everyone has the space/want for dual monitors, either
     
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  11. default0.0player

    default0.0player
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    Dual monitors don't work, BeamNG does not support splitscreen or multiscreen
     
  12. SuperAusten64

    SuperAusten64
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    I mean have your thumbnails taken on one display and watch videos on the other.
     
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  13. Kueso

    Kueso
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    yeah but still
    not something i am in any way able to do
     
  14. The Only True Sanic

    The Only True Sanic
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    In many cases the game looks much better, the Utah map looks fantastic especially mid day, the brightness is exactly how a desert would be. But at night some interiors of cars are just really really shiny, shadows dont cast all the way to the object thats emitting a shadow, this is especially noticable on cars. many props/foliage don't emit shadows at all anymore and it makes the game look very monochrome/outdated sometimes. I think this may be an attempt at soft shadows or something, but if something emits a shadow it should go all the way to the base of that object. Also the Gavril Barstow has no underside texture, along with the interior. Its all just a flat grey.(actual pieces like the dash and center console are fine) but the main chassis/undercarriage of the car has just a flat grey look. I can provide screenshots if need be of all my complaints if you like as well. Graphically in many cases this is a downgrade, but the new skybox looks much better and many of hte night effects(execpt for it being far too bright and previous interior problems i mentioned before) look much better.
     
  15. Pzabor

    Pzabor
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    I love the update, as always your work is stunning, but D series and Roamer could really use a High-performance drag radiator. Now the drag configuration overheats way too quickly. I'm not a huge fan of new default colours, especially on the Bluebuck. And the new wheels on D series look hideous, but they should look this way, this is 90's style.

    Also, I don't think enabling large vehicles in Traffic is a good idea. They get stuck and it compromises the experience.

    Suggestion: On the narrow roads you can make the AI just go one way. This way they won't get stuck and crash into each other. I know it's a lazy solution but it would make the game much more enjoyable.

    I haven't experienced any fps decrease, however now loading screens are vastly improved (on NVME SSD).

    I have a ryzen 2600 and a GTX 970 with 16 Gb of RAM. Withe 10 AI cars I get 30-50 FPS on high.

    Overall fantastic update as always.
     
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  16. Nadeox1

    Nadeox1
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    Thanks, that's useful


    That's a wide setup :eek:
    I created an internal ticket to check this.

    It works if you use Nvidia Surround / AMD Eyefinity (makes your two monitor be detected as one)

    That's how the thumbnail generator works. It requires the game to be on focus to work correctly. If it's not, it will regain focus on its own.


    A reminder that we are not done yet with the lightning adjustments for our levels and some content. It will be a gradual thing across updates.
     
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  17. Yota

    Yota
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    The front driveshaft is fragile like glass once you start messing with the 4 link and longer links. Jacking the pinion angle (caster angle) seems to help, but then it steers funny. One of the first things I did on my truck was get a long slip, high angle, thick tubed driveshaft.


    I'd leave the radiator to mod makers. A built drag car isn't made for ripping around a track at full throttle. They're only supposed to do a sub 10 second pass and idle (or be pushed by a cart) back to the pits.

    I really like the new wheels, it would be nice if the tire/wheel fitment wasn't so picky. There's no reason you couldn't mount a 33x12.50R17 on a 17x8 if it works on a 17x9. There's something super nostalgic about guys running around with those rims and some 31 inch BFGs.
     
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  18. Pzabor

    Pzabor
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    And I would think it should have it because Grand Marshall has it and it uses the same engine. Besides now even stage 2 supercharger can cause car to overheat.
     
  19. Alex_Farmer557

    Alex_Farmer557
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    the thumbnail generator no longer generates "garage_side" and "garage_front" thumbnails
     
  20. gsk11740

    gsk11740
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    I've noticed that as well. On good bump off road the the front driveshaft disappears. The steering on the pickup seems a lot weaker too. It takes very little off road to knock the front end way out of alignment to where it pulls hard to the left or right. I don't recall having this problem with 0.17.
     
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