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Since version 0.30 BeamNG has added basic VR motion controller support for interacting with vehicle interiors. While I think this is a great first...
Hello, As a VR user I am always using reshade with my VR games. My Valve Index headset tends to have somewhat muted colors, so turning up the...
Hello, I am making a custom interior camera that adds additional effects such as rotational camera effects due to g-forces and camera shake while...
I remember at one point about a year ago an update was released that added a nice looking bloom effect, especially when the sun shines on the car....
Most people who play BeamNG, I believe, are using either a controller or the keyboard to play the game. Small crashes in BeamNG can very easily...
Is it just me or does the Bloom post-process setting not appear to do anything? I remember it working after the update that added HDR to the...
I'm loving the new repository section in the Mods page, but how do I cancel a download? Either it is taking too long to download or I accidentally...
EDIT: Someone already got it working in the RGRC discussion page! Thanks, The Shotty, for your awesome work!...
I looked at this blog post https://www.garagegames.com/community/blogs/view/23068 and they announced that Torque3D 4.0 is going to have PBR as...
[IMG]
Can we have the ability to focus on the trailer, but still be able to drive the vehicle attached to it? I want to have the camera attached the the...
I was so happy to see garage mode finally in BeamNG. There is one nuisance, though with the parts selector. When I click a part in the GUI, It...
The bloom in the postfx menu really improves the look of the game a lot, but there is some problems that I would like to see get fixed or looked...
1. The "Toggle Camera Modes" is broken. When I select something, nothing works. Also when I select another option, the previous option doesn't...
After installing the new update, I noticed that load times seem to take 3-5 times longer than usual, especially with loading cars. Is this...
Worked on the editor a bit: 1) fixed smoothing finally, it works as intended now: [IMG] 2) The sidebars will be 50 pixels wider and should fill...
One thing that is missing with the car paint shader in BeamNG is that there is no fresnel with the reflections. Most car paint IRL has more...
Smoothing roads on terrains is a pain when map making, especially on sloped roads. The smooth tool is only really good for flat surfaces, and the...
That massive Chinese spam, my god. Please require a captcha before allowing users/bots to create a thread. Thank you.
I created a low poly terrain mesh to use for my map as background scenery. It looks fine in blender, but when I import it into BeamNG(Torque3D) it...