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BeamNG has excellent car physics. But here you don’t feel the drive, the cinematography when viewed from a third person. For example, in GTAV,...
Well, as the distance increases, the sound of the slide weakens. But somehow it doesn’t sound realistic, in life it’s a little different. I don't...
For example, if you start skidding in place in a car, and then move the camera, say, 300m. At this distance, the sounds from the car are muffled,...
Tire slip sounds, maybe some more sounds are not positioned.
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On Linux, via Wine BeamNG, when using Vulkan, it has the same performance as on Windows. But on Windows, when using Vulkan, there is very little...
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