Separate names with a comma.
Rotating the terrain block caused a problem like this. The visual mesh is rotated, but collision mesh isn't. Seems like the terrain can't be set...
Try adding {"rotatorType":"rotator"} in the two rotator lines, so the game doesn't count them as wheels.
I have a couple of vehicles that combine engine and electric motor powertrains using rotators. It's a bit complex, but I'll try to explain. On...
I think you can use a higher resolution diffuse map if you put it as Macro texture, scaled to the size of your map in meters. Of course, then you...
If we want to follow the Formula Student rules, the roll hoop being 116 cm above seat seems a bit high. I put the "Percy" driver model from p....
Trying to fit the Pigeon 600 engine mesh, I noticed it's quite oversized. Height and width are probably ok, but it should be at least 10 cm...
Pigeon 600 uses the clunky stock Pigeon exhaust, which reduces power from 102 to 81 hp. I guess we can make a custom exhaust part without...
My idea about the template car was more like a box on wheels, but with all the necessary parts like powertrain, wheels, maybe a basic double...
I started a basic model yesterday to see how the components fit. Importing it into the game now, trying to figure out how common parts are used....
I've been working on a car with active suspension similar to the Bose system, though it's not quite as good yet. It has a lua controller that...
I made it in 2014. Seems like I've lost it, it's not even in my backups. It was broken last time I tried it, as some new torque effect kept...
The first x/y/z values are for rotation. How they should be set up can change between cars, so it's best to just try something and see what happens.
Copying these settings wouldn't help much, since they depend on the car. I used the texture in tga format instead of jpg, but it shouldn't make a...
It should work if you have the texture in the vehicle's folder, then change "cookieName":"vehicles/yourvehicle/texturename.jpg". You'll probably...
You can do that by using a light pattern texture in "cookieName" for the low beam spotlights. Here's an example texture I've used, and the...
Ground effect is not simulated, and I don't think there is a simple way to fake it accurately. I would probably add some angled surfaces with high...
Yes, green sides should face outward.
It's probably because some of the triangles are inverted. Look at the triangle structure with ctrl + T (and ctrl + numpad minus to hide the mesh)....
There are engines that can use diesel, gasoline, kerosene, jet fuel and some others. Normally they use diesel....
Put the "soundGroup" in "engine" section, not "mainEngine". "engine": { "soundGroup":"soundName" }