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the mod became too large to host here iirc so beam monsters was created. plus it keeps all the additions in one place instead of mixing into the...
Sorry, I missed that you replied to this. Try adding node offset to the engine. It should move the mesh and jbeam together into the appropriate...
Uv mapping is in blender, when you select faces you'll can change the scene to UV editor. This says where which faces are positioned to the...
Check that the mirror material is actually assigned to those faces, to me it looks like it isn't. This is the most likely cause in my opinion....
Etk 800 67 69 mechanism [ATTACH] [ATTACH]
2001 honda insight 67 67 mechanism [ATTACH]
The UI you see while driving is modifiable and customizable. You can also add custom loading screens and stuff. I'm sure it's possible to modify...
Is the jbeam sat there as well or just the mesh?
the mesh is mapped to the body nodegroup, instead of the hood nodegroup. "flexbodies": [ ["mesh", "[group]:", "nonFlexMaterials"],...
maybe just me but i feel like the game could do with some new levels - i think most of my boredom i find with driving around the same...
There are plugins available for most browsers that work well. The forum software is quite old. It's possible that it may be difficult for them to...
Nah this community don't deserve nuthin
This is because the carbon weave texture is only a small section that repeats, where as the pessima texture does not repeat and each is uv mapped...
Make sure your flexbody is assigned properly to your nodegroup. In blender, each mesh gets it's own name. Make sure that is the name assigned to...
give me one reasonable reason for this thread that isn't some form of attempted flexing though, lol. (not that private mods are problematic, but...
This mod makes some adjustments to the suspensions height positions to be able to get the barstow extremely low. it is compatible with both the...
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you shouldn't need to restart your pc. are they zipped correctly? (example.zip/vehicles/example). a screenshot of the files in the folder might be...
"mods of mods" is a weird wording, but from my understanding it's the repository version of the portion of the "mods and skins" section that we...