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how would I change the out put to 16bit?
That'll probably be part of my problem, I'm using stable gimp, To answer your first question nothing, importing into gimp, the problem is even i...
After playing around i had to modify the curve to be logarithmic or of the like to get a similar output, but even so, based on previous attempts,...
well kinda, not really
using the scale tool you can adjust depth and width of the mesh road.
instead of removing the flags etc. you could add an imposer to them, also, see if the game has any lods that you may be able to use as i guess it...
Holden Captiva Nissan Murano (i think) idk whether you could count them but they have slip detection to lock in the rear wheels
if you can contact the person and get permission, the fact they are on sketch up warehouse means the person will likely not mind
yea, that's usually how beamng sets up cars, so the part-selecter etc, works properly
I recommend you have a more indepth look at the ingame cars, and in this case the vanster H35
most 4x4s will if you turn to hard
oh, you still can't, it wouldn't take that long to split the front wheel (or rear) jbeam into 2 parts, maybe 5min work
you already could have different wheels on each axle cool, now i won't have to mod the sunburst to add the bolide wheels
If you break up the mesh more and ad an ultra low quality lod of each you could likely improve the performance
Using circles render takes longer and is harder to use but produces far more realistic looking renders
Yeah I know, go in to documents/beamng/levels/offroad paradise, there should be all of the stuff you have saved, cut and paste them in your...
That's the default texture
I found this, i couldn't find any models, there is also an asset pack for unit, idk id you could export those or not...
the race bolide doesn't have a wing or the race paintjob
find the earlier post about the graphical settings you have to run