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I believe it was a flexbody issue.
Perhaps I didn't properly export it. I did this again with a lower quality model less prone to crashing the game and when I loaded it in, it was...
Oh wait I think I understand now I must have not added the position of the mesh, thanks for the heads up i'll see if it works ;) Edit: It didn't work
When I removed the model from the mod file to see how it ran, the jbeam had no issues at all. It only crashes when I try to add the .Dae file of...
whenever i try to activate an additional modification in beamng (a detailed one I made), then the game crashes with a part of the error message...
yeah lol
Don't worry, this is an old thread, I already got the hang of it by now and understand the fundamentals :D
I saw in OuDacai's mod that he managed to make a roof accessory. In it, he integrated the .jbeam file of the lamp into the .jbeam of the car...
Gosh, this mod took a long time to make. Anyway, these are cars from the British Overseas Territory of Anguilla. It is located in Central America,...
This car is a taxi from Espargos, the capital of the island of Sal. Sal is an island in the island nation of Cape Verde, located off the coast of...
Hello, I am once again asking for your modding assistance. I have made the materials.cs file and the jbeam copied from the gavril bluebuck...
I made a taxi sign in blender, however, when I put it into beamng, it didn't show up. The tab for the roof accessory did because of the jbeam, but...
Hello everyone! This is my first mod, which is a taxi from the capital of Afghanistan, Kabul. The car's design is very basic, as the only way to...
I can't seem to find the .jbeam file for the roof accessory, do you know what it is called?
I'm trying to make a taxi mod for BeamNG, but I don't know how to make a lamp for the car. I've seen other mods with custom roof accessories, but...