Separate names with a comma.
Quick update. Probably I'll just use boolean flags and if-statements. By the way, I've also found another workaround to the problem: local...
So here's my problem. I've made a jbeam part that uses a custom controller with the path: \lua\vehicle\controller\. Inside the controller file...
1. There must be a part name before the "information" block 2. The "rotator" section is wrong 3. Too few nodes to display the flexbody, need at...
If you have a sound file (art/sound/yourSoundName.mp3) you'll be able to test it manually in your vlua console by running the following code...
[ATTACH] This mod removes automatic turn signal cancelling. Should work with all vehicles (didn't check ¯\_(ツ)_/¯). How it works: when the lua...
About the mod [ATTACH] Ever noticed that when you open a door, external sounds don't get louder? This mod is an attempt to fix that. How it...
local M = {} local function onExtensionLoaded() if -- checking some condition here -- then extensions.unload(M) end end local function...
About the mod: [IMG] [IMG] [IMG] This mod includes separated pop-up headlights for the following vehicles (v.0.32): Ibishu 200BX Gavril...
From drivingDynamics\sensors\vehicleData.lua: vectorRight = vectorForward:cross(vectorUp)
Only for free camera: core_camera.setFOV(angle) For all cameras: -- sample code onUpdate(dt) if core_camera.getFovDeg() < finalFOV then...
Headlight props some why are being disabled in replay mode (see video). Any ideas why? [MEDIA]
In my latest mod, I used ray casting to track player's cursor and set depth of field distance:...
You have too many beams & nodes. Try copying Covet's jbeam structure as a base. When you make all the flexbodies appear in the game, you can start...
Yes, you have to change the breakGroup \\'wheel_FL\\' to \\'door_FL\\' (or something) in the input_actions.json file. You can check all breakGroup...
Not a drawing but still (mod attached) [ATTACH]
Some time ago I came across this big thread about making two separate powertrains:...
I think this mod is exactly what you're looking for
It seems like the "setSafePosition" function from spawn.lua file restricts you from spawning vehicle above other vehicles. In your case I would...
This is a simple tool that simulates work of camera autofocus by tracking player's cursor, doing ray-casting and changing focal distance in real...
It was actually a gridmap with custom skybox and a water plane with full reflections enabled. Nothing special