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Didn't know about enabling physics step, thanks for sharing! This way creating a controller is not necessary.
Hi! This is how I've been doing this. To make your GE lua extension load automatically, you can put it in "auto" folder. For example, check this...
Hi! From file \lua\vehicle\controller\vehicleController\shiftLogic\manualGearbox.lua, line 660: clutchHandling.clutchInRate =...
Guardrail curvature and exact position can be saved and loaded via the new Imgui manager. Default key binding is L key (it can be changed in the...
Fixed by BeamNG forum member Lichi
Quick update. Probably I'll just use boolean flags and if-statements. By the way, I've also found another workaround to the problem: local...
So here's my problem. I've made a jbeam part that uses a custom controller with the path: \lua\vehicle\controller\. Inside the controller file...
1. There must be a part name before the "information" block 2. The "rotator" section is wrong 3. Too few nodes to display the flexbody, need at...
If you have a sound file (art/sound/yourSoundName.mp3) you'll be able to test it manually in your vlua console by running the following code...
[ATTACH] This mod removes automatic turn signal cancelling. Should work with all vehicles (didn't check ¯\_(ツ)_/¯). How it works: when the lua...
About the mod [ATTACH] Ever noticed that when you open a door, external sounds don't get louder? This mod is an attempt to fix that. How it...
local M = {} local function onExtensionLoaded() if -- checking some condition here -- then extensions.unload(M) end end local function...
About the mod: [IMG] [IMG] [IMG] This mod includes separated pop-up headlights for the following vehicles (v.0.32): Ibishu 200BX Gavril...
From drivingDynamics\sensors\vehicleData.lua: vectorRight = vectorForward:cross(vectorUp)
Only for free camera: core_camera.setFOV(angle) For all cameras: -- sample code onUpdate(dt) if core_camera.getFovDeg() < finalFOV then...
Headlight props some why are being disabled in replay mode (see video). Any ideas why? [MEDIA]
In my latest mod, I used ray casting to track player's cursor and set depth of field distance:...
You have too many beams & nodes. Try copying Covet's jbeam structure as a base. When you make all the flexbodies appear in the game, you can start...
Yes, you have to change the breakGroup \\'wheel_FL\\' to \\'door_FL\\' (or something) in the input_actions.json file. You can check all breakGroup...
Not a drawing but still (mod attached) [ATTACH]