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@Car_Killer Hi, could you please add Skybox rotation (with sun) just like in this mod: Experimental - GFX Suite | BeamNG You could inspect the...
Thanks for making the map, I've really enjoyed it, and after installing Car_Killer's mod again, I realized that the CK Dynamic Skybox mod is...
My game crashes when I try to load this map. Idk why, tried deep cache cleaning. Has anyone ever encountered this problem? Maybe some mods...
This map looks gorgeous, but the grass has "no materials" issue. Can you fix that, please?
I get this: [img] when I click on the link near Download Prop Cars with longer LOD's (better for photos, worse performance).
Can you please increase the render distance of the vehicles, as they appear out of nowhere in less than 200 metres or so?
So forum staff are allowed to edit old posts by other people? Interesting.
Actually, "no materials" again... even after saving the car on the map and restarting the game. [img]
Well, as we all know, some modifications become broken after game updates, and it would be nice to see what configurations in the Vehicle Selector...
Thanks! I just assumed that since the first post hasn't been updated since 4 March 2019, I thought the download links haven't been updated too,...
Thanks, no need to restart the game anymore. Also, can you please specify that you need to put the Prop_Cars.zip in the game, and not the Default...
"No material" when I place them on the gridmap (restarting of the game didn't help). On WCUSA everything works fine though: [img]
The map is broken: [img]
The demo doesn't even show up in the Vehicle Selector
I know that I can replace plastic's ground model with the one of ice by injecting this code into console: be:setGroundModel("PLASTIC",...
After the T-Series remaster the dummies spawn under the cab. Can you fix that, please?
Your mod keeps getting deactivated by the game after deep cache cleaning. Can you fix that?
So I have this code: core_vehicles.spawnNewVehicle("scintilla", {config = 'vehicles/scintilla/derby1.pc',...
It's interesting that both of your mods (Unsupported - Luuks Tyre Thermals and Wear Mod | BeamNG and Unsupported - Luuks Drafting Mod | BeamNG)...
I respect that, no problem