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The map doesn't appear in the Freeroam list for some reason UPD: after reinstalling the mod and restarting the game, it appeared
The bogie wheels don't align with the rails of the railway bridge mod though. Could you fix that, please?
Dear developers, Can you please fix the bug of visible car damage remaining in a replay before the vehicle crash is supposed to happen? Also,...
The output file should appear in your Explorer once you click on "Run with PowerShell".
I’m happy to introduce DumpNG! This PowerShell script collects all text-based unarchived files (Lua, JSON, JS, etc.) from your BeamNG installation...
Thanks for making the map, I've really enjoyed it, and after installing Car_Killer's mod again, I realized that the CK Dynamic Skybox mod is...
My game crashes when I try to load this map. Idk why, tried deep cache cleaning. Has anyone ever encountered this problem? Maybe some mods...
This map looks gorgeous, but the grass has "no materials" issue. Can you fix that, please?
I get this: [img] when I click on the link near Download Prop Cars with longer LOD's (better for photos, worse performance).
Can you please increase the render distance of the vehicles, as they appear out of nowhere in less than 200 metres or so?
So forum staff are allowed to edit old posts by other people? Interesting.
Actually, "no materials" again... even after saving the car on the map and restarting the game. [img]
Well, as we all know, some modifications become broken after game updates, and it would be nice to see what configurations in the Vehicle Selector...
Thanks! I just assumed that since the first post hasn't been updated since 4 March 2019, I thought the download links haven't been updated too,...
Thanks, no need to restart the game anymore. Also, can you please specify that you need to put the Prop_Cars.zip in the game, and not the Default...
"No material" when I place them on the gridmap (restarting of the game didn't help). On WCUSA everything works fine though: [img]
The map is broken: [img]
The demo doesn't even show up in the Vehicle Selector
I know that I can replace plastic's ground model with the one of ice by injecting this code into console: be:setGroundModel("PLASTIC",...
After the T-Series remaster the dummies spawn under the cab. Can you fix that, please?