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Hey Community! I'm thrilled to announce the next OGC 2.0 map. This project was made possible with the support from dudeguystm and mathewhaze! Be...
car_killer: optimized map files
Online90 updated OGC Map - Ultimate Beam.NG Map | 0.30 Compatible with a new update entry: 0.30 compatibility patch Read the rest of this...
This update fixes issues caused by BeamNG update v0.30. Floating traffic lights are still and issue, but it is playable.
Online90 updated OGC Map - Ultimate Beam.NG Map | 0.29 Compatible with a new update entry: Cliffside Update Read the rest of this update entry...
New: - Added content to the whole cliff next to the gridmap - 1 concrete path to reach the top - 1 dirt/offroad path to reach the top - 1 Jump...
Soon the cliffside will be done. Stay tuned! [ATTACH]
Another small screenshot.. progress is coming together
Last time I checked the traffic lights, I couldn't figure out how they work. I am willing to give it another shot. And I have to check how parked...
Finally got some energy back! I am working on the next update. Adding some more interesting spots, improving existing connections etc. (But I will...
Let's see, but interesting idea :D
Don't think so, as the project is currently on hold for me. Sorry.
Currently I am focusing on other things outside of Beam. But the mod is not forgotton. When I am back with fresh energy and time, I will think...
I think this is not possible at this time. Probably it would be too damanding for the engine anyway. Also the last update took much time to...
Online90 updated OGC Map - Ultimate Beam.NG Map | 0.27 Compatible with a new update entry: BeamNG 0.27 compatiblity patch & feature update Read...
This update contains: - fixed texture issuses caused by BeamNG update 0.27 - fixed ground cover in certain original map areas - adjusted "time of...
New version just got uploaded, waiting for dev approval and then you can check it out. :)
Making more and more progress.. Just be a bit more patient please
All the texture bugs caused by 0.27 are fixed already, but I still need some time to implement the next new area. Here is another little peak....
The map is still WIP, new features will be added soon, including quick travel points. At first I would need to fix the update issues since 0.27.