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Bug: The angular acceleration values provided by MotionSim are off by a factor of 2000 / update_rate. Steps to reproduce bug: Load any level...
Good catch! Thanks for checking my code. I will take a look at the new code and see if I want to steal some functions out of it (muahaha) I...
Bug: The "Random Config Provider" node selects a "PropTraffic" configuration 4.10% of the time it executes. Steps to reproduce bug: Run the...
Hooray! Thanks gull
The "Hide Loading Screen" node appears to do nothing when it is used during scenario setup Steps to reproduce bug: Launch the game. If the game...
AMD Ryzen 9 7900X DDR5-6000 36-36-36-96 PBO offset -44 [ATTACH] [ATTACH]
What's new: 0.26 compatibility minor quality of life improvements
What's new: new evasion countermeasure new license plate countermeasure new "less noise" mode improved ui app in "spam" countermeasure moved...
Garage to Garage Survival has been patched to work with BeamNG.drive v0.25 Thanks @TStabbert for helping me out with a bug Have fun!
Thanks TStabbert! I added refreshExtensions() to my some of my nodes and they seem happy now. I like your flowgraph thing btw. It's nice that all...
Hello I have found a rather lazy workaround. [IMG] Inside the Custom Lua node is: work: self.pinOut.error.value = gameplay_traffic == nil...
When a flowgraph is run for the first time after the game is launched, the global variable gameplay_traffic is all shared modules are nil when...
[MEDIA] Are you bored of Garage to Garage Delivery? Why not spice things up with... UI shenanigans [IMG] Parking spot shenanigans [IMG] Spam...
Okay. Thank you.
When using the "Select Buttons" flowgraph node, only the first and second buttons work. The bug appears to be caused by the...