Separate names with a comma.
There is a sub folder in the BeamNG.drive install folder called "alpha_prerace". That's where the updated install is located.
I see...Thanks for taking the time to explain that, it's much appreciated. :)
The answer was right there the whole time, my bad. - - - Updated - - - So I go to the Download page, and download the new version, 0.3.1......
So you have to download 0.3.1 and then update or....? Where can I download 0.3.3 directly?
Last I heard beggars couldn't choose their hand outs... Learn gratitude and be thankful you don't have to pay a bill.
Looks like a Thunderbird Super Coupe to me. ?
I thought you had to enable AI when you spawn the AI vehicle? If not, that makes it much easier. :D
Post a screenshot please.
I'd be embarrassed to say that also...that's never a wise marketing move. Fair enough... I just thought it was so obvious that it would have...
I guess someone should try it and see... Thrusters are easy enough to add to most vehicles.
Are you speaking for the dev team or....? Is that the official answer to my question? I still think it would be a good feature to have. Ctrl+M?...
This is not a poll or opinion thread... Again, I'm only interested in a simple yes or no from someone that actually knows how to answer my...
It seems so obvious you'd think it's planned and that's the reason I asked here. I just want to know if it's planned or not, from someone that...
Isn't this the place to ask questions about game features to be answered by the devs?
I wish it was the old version, before they paved it all the way to the top... Nice map though.
Sounds to me like they're "creating content".
That does seem what everyone cares about, how realistic the vehicles look when they crash. BeamNG.crash
I've never used Maya, I'm using Blender. I know how to scale the model, but scale in Blender is based on the current dimensions of the model....
logoster posted the same info except with much greater detail, thanks... Thank you so much for this!! As already posted, here is the link to...
It helps to know if the inputs are recognized by the game. Your post didn't even attempt to help...