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We just pushed a small hotfix — no changelog yet, but it should address a few issues, including mod incompatibilities. :)
Hello , do you have logs to share or a link to the mod? that will help to see the issue :)
confirmed , thanks for the report :)
sorry for the issue , that will be fixed in the upcoming hotfix :)
thanks for the report, we are investigating, as @iflyimpilot the workaround right now is using the launcher to start the game
sorry, we are still working on it !
oops , we are all working hard right now to fix the repository situation, it happen right after a crazy month for the update, sorry @Theo Wilkinson :D
the repository is having technical issues right now, the timing is bad, sorry for the inconvenience! @Theo Atkinson this is a masterpiece of a...
The Second hotfix 0.31.2 is live ! thanks everyone for your precious feedback :) https://www.beamng.com/game/news/patch/beamng-drive-v0-31-2/
Thank you for the detailed report, on the bug side most of the issues will be fixed on the next hotfix, about the "missed opportunities" That's...
The first hotfix is out :) 0.31.1 From here please only report issues from this hotfix and later ! Changelog :...
There is two settings that could help your fps situation a lot : in option / gameplay -> verify if the number of traffic car is not set to Auto,...
We just pushed another hotfix (0.30.2) that solved one issue that was preventing some users from launching the game, the changelog we be updated a...
please check your mods , it's working here :) [IMG]
Thanks , both of these issues should be fixed in a future hotfix
noted , thanks :)
1. That is the result of the suspension / front engine geometry :) 2. I double checked it have the correct gearbox (0.29.1) 3. forwarded 4. fixed...
It seems to be caused by an incompatibility with this mod https://www.beamng.com/resources/urbanmaid-core-resource-package.25354/ I messaged...
it is not that difficult to send me a message, I would be happy to update the mod with the help of volunteers that will be credited ! I am 200%...
We have reproduced the issue too, we are investigating , thanks :) [Edit] It's fixed for the next hotfix !