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Removed or modified the badges from all imported prop cars to remove any references to real life brands.
Updates the map to be fully working with v0.39 of the game: Fixed groundcover materials Fixed tree materials Fixed fog/skybox Fixed rally mission...
[IMG] Dear community, I hereby proudly present my first ever BeamNG drive map: a faithful recreation of the Special Stage (SS) "Sankt Vith"...
Can confirm that this is also a recurrent bug in my installation
Rally mission now properly uses/shows the pacenotes.
Fixed material and texture issues: Tarmac groundmodel texture around Neidingen roundabout Maritime pine tree material fixes around Neidingen...
[ATTACH] Dear community, I hereby proudly present my first ever BeamNG drive map: a faithful recreation of the Special Stage (SS) "Sankt Vith"...
Update MDRC 1.2: Added feature to place origin of newly created roads at 0,0,0 New roads will be named with "_decalRoad" and "_meshRoad" in an...
Hey Landor, thanks for your bug report. Can you give me some more details and a screenshot? For example how height your mesh road is and how far...
Very cool, Alex! Great work!
Awesome, great stuff! So you combined the edge road generator with the terrain painer? Neat! I was thinking about combining all 3 tools (also the...
New Information for all watchers of the thread: this extension has been integrated with all the others into the World Editor Community Toolpack:...
Information for all watchers of the thread: this extension has been integrated with all the others into the World Editor Community Toolpack:...
I really don't understand how bugs like this remain unaddressed. It's the same as with the autosave bug I've reported months ago. People like you...
Introduction Dear Community, I am pleased to present you my next (and third) lua extension for the World Editor: Road terrain/material painter....
Thanks for the input from both of you. Somehow the issue solved itself. Might have had to do something with my lua edits... Marked this as solved.
Literally any kind of action causes it. I tick a box in the inspector, I change the visibility of an object, I move a node, I move a object, I...
I have "rebuilding collision" in yellow at the top of the editor, and I also see in the log that collision is being rebuilt...
[World Editor] Since the latest update, as soon as I change the config of an object, or move a specific node, the editor automatically keeps...