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gonna leave this uncommented :rolleyes: [ATTACH] [ATTACH]
Is a river/waterbody importer from OSM data planned for this tool? Or if not, does anyone have a workaround on how to create rivers from real...
thank you so much, I’m trying my best :)
I came back from my second and last trip to the real location for this year. Definitely enough reference imagery for now :rolleyes: [MEDIA] ---...
I’m using a completely custom Python script. Here’s my copied reply from another post: I used the swissBUILDINGS3D dataset from the Swiss Federal...
It seems that the devs changed the backend of the menu, because my method doesn’t work anymore. I’ll try to figure out a workaround and post it here
It's been a month, so it's time for an update! :) My exam phase is nearly over, meaning I can finally get back to working on the map. I think...
tunnels are next on the todo list!
1st photo dump of my 3 day trip to the real location! [ATTACH] [ATTACH] [ATTACH] [ATTACH] [ATTACH]
Thanks! The ultimate goal would be to publish the demo version on the repository once it’s fully stable and content-complete, however the map...
Big update! I've upgraded the building generator to produce much more organic, realistic-looking buildings complete with balconies, staircases,...
When it's ready™ Check the main post for the estimated release date, I'd say we are ahead of schedule but no guarantees
Not much report on the progress itself as my YouTube projects have been taking priority lately. However, I’ve been gearing up behind the scenes....
Paved roads are now 100% drivable, including (provisional) road markings! By using chunking and LOD versions, the performance impact is...
The custom asphalt texture is coming along nicely :rolleyes: [ATTACH]
I’m still working on the paved roads… So far I’ve managed to create a drivable collision mesh based on real GIS data, as well as a...
I need to do a better job of communicating the differences between the versions, so I appreciate you asking. To give you the short answer: The...
no worries, there’s going to be a free version!
Looks good so far! Just a quick heads-up tho: BeamNG doesn’t like multiple separate terrain blocks on one map. If you stick to your plan of...