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I give up.
There is)
looks like a centrifuge)
Someone please restore this picture)
Many people ask about it, as do I, but the game is mostly just overgrown with content... perhaps the developers just don't have free hands to...
it's a pity...:(
Has anyone noticed how even and clear the shadows are in the last two teasers? Or is this just a pre-render?
Any news? We lost you...
I wish the physical model of the tires of all cars were as well developed as this wheel) you can immediately see three working zones of heating...
Are you already using "AI"? For example, it could help find the optimal configuration of beams and nodes for tires, or maybe it's worth coming up...
By the way you should do parallel research on the braking system, in particular brake disks, their heating, wear and tear and the effect of disk...
Yes, I understand that you don't want to increase the cost of calculating a more "polygonal" model, perhaps at speed the "square wheel" effect is...
Wonderful news)! Tell me, will there be any improvements to the wheel tire architecture? Or everything will be done on the existing low-polygon...
Do you happen to have any information on this issue? Because there is no one else to even ask the developers about their plans. --- Post updated ---
Why not try ray tracing? The game already requires a lot of resources for dynamic reflections, if we're talking about a school bus with 5 or more...
Glad to see activity in this thread :rolleyes:
In cars equipped with **TCS (Traction Control System)** (e.g., *Gavril Bastion*), TCS works correctly when cycling drive modes **forward**...
Something is wrong with the beam on the roof of the Gecko. After the "car" appears, the beam shifts. This deforms the roof and makes it skewed.
Livery instead of molding is beyond good and evil) The rear end is also a very controversial shape....