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Hey, I'm the author of the other pacenotes mod. https://www.beamng.com/resources/rally-mode-smart-co-driver-stages-with-pacenotes.21824/ Just...
Glad it works now. Yeah, it there must be an underscore, otherwise pacenotes that end with a number would look confusing in the folder. And the...
Substitutions must be added to the very bottom of the codriver file. That might be your problem. Otherwise, try adding "over crest" to the...
fixed some typos in pacenotes. Have a look at the experimental version on github for more goodies.
sorry late reply. The way I've set it up, the codriver always tries to use the largest sample he finds. Thus, if you have the following samples...
Do you mind telling where you are seeing "no mesh"? I've fixed small island, and I can see there are a few in Utah, but anything else?
First of all a massive thank you for testing this out and for the feedback. Regarding the camera getting stuck: I noticed this very recently and...
I agree. I'll bundle them up with the mod at the next update. Thanks for the great work!
This is great! Would you like me to add them to the mod?
It's basically time trials with a lot of waypoints.
This looks awesome! If you want to add pacenotes, I can help with that.
New version released! It's currently pending for approval, but in the meanwhile you can install the experimental version. The same link above...
Major update. Re-implemented the voice system, for more customizability and control over the co-driver (for example, you can now control the...
Of course! https://discord.gg/nyUZsk2N Find me in the modding channel
It's not my voice, it's text to speech (the best I could find, but still...) Help is always super welcome. At the moment (besides the new voice)...
On a related note, is anyone interested in recording new voices for the co-driver? I'm not happy with the current one but I hate my own voice.
Hey. I have been working on most of the things you have asked, but I'm very slow because sometimes I get bored and kind of forget about it for...
Fair enough, that makes sense. Keep up the excellent work!
Hi, I've been using this command to play sounds in my mod. Engine.Audio.playOnce('AudioGui', 'art/codrivers/Stu/samples/caution.ogg') It works...
That's awesome, I appreciate that. Keep up the good work.