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Hello everybody. For perhaps a year now, I've been playing around with the idea of adding turboshaft engines (or decent approximations) to BeamNG...
I'm obviously not on the development team, but I have found two console commands which are a lot of fun to play with: obj:setGravity(x,y,z), which...
I've discovered two console commands that might be of interest to y'all. You can precisely set gravity by going into "Vehicle Lua" in the console...
In the days before BeamNG had the polished UI it has today, when I wanted to drive around under Moon gravity, I had to use a console command to...
Thank you! Time to make some adjustments...
I'm working on a mod that will add a high-power turboshaft engine to the Gavril Barstow. I've got the spec sheet for the turboshaft I'm basing it...
I'm looking for a way to graph a vehicle's acceleration vs. time. The built-in G-force app doesn't suit my needs. I've done a bit of searching,...