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Don't forget to show the mesh/beams to show it's accurate to the body, just in case. Other than that, looks pretty good so far!
holy parts showcase special - if this does indeed happen, this will be awesome
I had done this the moment the mod was released & updated, i'll try again
Found a small bug on the K-series today, but it also looks like it gives it roof wings sorta!
Hey Specht, noticed that a certain part of the track has tyre-popping qualities. It's the whole section on the straight before crossing the...
Damn, this news sucks to hear. Still, I'm glad you gave it a shot regardless.
Hey Specht, came to mention that Blackwood (for some reason) doesn't seem to work currently on BeamNG.drive - the map doesn't show up & is...
Hey Furious, IDK what you changed, but the AI's unable to drive the TA/Stock Car configs now - they were teetering on the edge pre-latest patch,...
Alright, so first thing I noticed is that one of (maybe all of them) are set to "One Way", instead of two-way roads. On at least some, if not most...
Pass my thanks to Jesseu as well then, both of you made this possible thinking about it
FINALLY WILLOW SPRINGS IS IN BEAMNG & A POSSIBLY REALLY GOOD VERSION TOO I'll be testing this with utmost vigor & especially trying it out with...
If you want to recover your car(s), you need to unzip your vehicles, take the .car file, & put it into Automation's Import folder, which is...
[MEDIA] This is one of his tutorials on YT about AI Races, but he's also a member here on the forums. Goes by the same name on YouTube & also...
Wait is this a higher-quality port compared to Simitar's?? Damn I'm looking forward to this, track is great! I've tried AI Pathing on his port,...
Hey Jesko, just noticed this thread had 0 replies in it & is the actual thread for the mod, so at least I technically don't have to leave a...
Awesome, looking forward to the map's eventual release! Thanks for answering my inquiry!
Nope, downloaded it off the repository today. Is the Compat. Patch the repo version?
Apologies for the bump, but I noticed this building sticks out in the Industrial part of the map, just in case you wasn't aware of it already.
Will this map be getting AI Decal Roads, so that AI races can be held here?
No, but I'll look into it in-case it does have any exporter bugs (this might take some time)