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Hello I am working on a mod to ad some carbon fiber parts (doors,fenders,widebodykit) my problem is that the textures are messed up i have used...
It turns out that the parts that did not show up in beam had no material assigned to them
Thank you that did fix the problem with the rotation but its still showing the incorrect mesh. What can i do to solve that problem? [ATTACH]
Hello everybody i am currently working on a small mod using the autobello kitcar tutorial but im having problems with the mesh. It is currently...
Tuned 1.8l Gavril Sirius with 220hp [ATTACH]
1991 Gavril Sirius with a 130hp Inline 4 and Gaih trim [ATTACH]
1991 Gavril sirius with a inline 4 with 71 hp[ATTACH]
1946 luxury sedan with a 320hp V12 [ATTACH]
1946 luxury convertible with a 160hp inline 6 [ATTACH]
1946 luxury sedan with a 160hp inline 6 [ATTACH]
125097
maybe because of a outdated mod maybe the skin mod itself or some other mod
try to decreas the rpm or power in generall. Ore thry to drive it in realistic gearbox mode if you can
is it only in game?
it happens with potato computers because of the low FPS i dont think there is a easy solution for this
since an hour ago my game crashes when i have a hard car crash (like falling from 400m) or i respawn the car. the error massage says critical GPU...
This is the 1926 Miller Fransisco I6. It has a 107hp I6 engine and a topspeed of 100kmh. It is a highend version with allwheel drive, lockable...
This is the Miller Fransisco I4. It has a 80hp I4 engine and a topspeed of 90kmh It is a middle end version with socalled full metal body (wich it...
im currently putting it on the repo but it will take until tomorow to show up
This is the 1926 Miller Fransisco. It has a 50hp I3 engine and a topspeed of 80kmh. It was Millers first car after 14 years of building...