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Sorry. I've been busy lately. To help us get controllers wired right, I'm going to build a "vehicle" that reports the control events onChange,...
Sometimes :), like when I'm talking about The Admiral. Who is The Admiral? The Admiral is the fictitious commander of the 1st Fleet in the...
I don't mind if you create sub-threads. Aviation is great. It's one of the best ways to move cargo. For the L/R brakes, try binding a couple of...
I got some good news, and some good news. Which one do you want first? The good news? OK... I just determined 2 things: The L/R wheel brakes...
Once we determine that the brakes are working again in general, then we can start modifying it further.
Alright... We're going to make this easy. This is a link to my personal copy of the ME262:...
You can find the entire file in Naval Warfare post #404: https://www.beamng.com/threads/naval-warfare.87940/page-21#post-1694332 Download the...
I can see what I can wire up. It might take a little bit of time. An excellent explanation of onChange, onUp and onDown can be found here:...
I found this in the input_actions_262.json file: "brake_l": {"order": 100, "onChange":"electrics.values.brake_l = VALUE",...
There is a control mapping for wheel brakes. This activates both left and right brakes. However, differential wheel braking for steering is...
That could be fun. I've been short on time lately, though. I don't mind at all. Yes, the ME262 brakes are once again fully operational, as long...
I appreciate it. :) I’m surprised more naval aviators haven’t downloaded the brake fix. Carrier ops aren’t really possible without it.
An updated controller that fixes the brake issue can be found here: https://www.beamng.com/threads/naval-warfare.87940/page-21#post-1694332
In "b25.lua" I just found the following: local function updateWheelsIntermediate(dt) rightWheel.desiredBrakingTorque = rightWheel.brakeTorque *...
I think you're right about the B25 brakes. I'm going to check it out this weekend. If the brakes work, then maybe I can rig the ME262 brakes to...
The last time I needed to wrap a texture, my first step was to wrap a numbered grid pattern around the vehicle, like this one: [ATTACH] This...
The ambulance box door latches changed a little bit. This kept them from spawning closed. This should be fixed now.
Sorry for the delay. The implementation of a split throttle might be accomplished like this: Wire up input actions for the following: Left...
I'd love to work this as a job. Sorry I haven't posted here in a while. My mod research hasn't yielded much up to this point that would help in...