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Just curious, is anything like this built into any braking simulation in BeamNG? Apparently some systems are effectively rear biased at low...
The model looks good enough, just a small change in tach would be adequate for greatly increased immersion. Modest requests leas to fulfillment on...
Maxing out at 5K is simply unrealistically low. Most V8s of the late 1960s can be reliably run a little past 5000 at least, and most tachs on...
I’d be interested to know if any BeamNG mods have been made and tuned for handling by people with a lot of experience driving an identical or...
These two cars are obvious dopplegangers. Aaaaaaanddd once again it turns out that in skidpad G and 0-100 km times the Beam model ans its real...
The closest in spirit I can recommend is RLS Career mode on the map called “The Gap”.
Power steering: Does it (in BeamNG) reduce detail of feel for things like understeer in sports cars? Right now I am playing with the Covet MR...
I’ve noticed that the RWD MR Covet ALSO gets a little stuck at near full steering lock when under throttle, with the “quick ratio rally” steering...
My Brother in Christ, no one is experiencing any of these bizarre problems in making the cars behave like cars except you. Consider calibrating...
I’d like to hold off upgrading to new versions for a few weeks each time to give modders time to fix bugs, would save a lot of trouble. But it’s...
I've noticed that if you steer the ETK-I series at or near full lock, the front tires sort of stick there and self-center only with great...
What I’m asking is you have control of the entire lift/drag/moment curve for your “wing”. Like if critical AoA is ~14 degrees instead of ~16 with...
If one can freely model lift, drag, and pitch moment for a given airfoil/wing at any AoA, then Beam, with its proven ability at modeling mass...
I have a 9nm Moza and I find 220 game strength is about right for most things I drive. You can always adjust individual vehicle configs up and...
I have not found anything resembling a logical way to deduce which mods are causing problems. It’s always trial and error, sorry.
Just something I threw together with AI that may help vintage engine mod makers dial in to realism, taking into account both likely factory...
In BeamNG, is the power loss from the power steering pump added in automatically when you select power steering as an option? And is AC loss...
Not sure there will be another AC. AC’s claim to fame, along with RF2 and a few other near contemporaries, is FFB that is extraordinarily good at...
Yeah, when I think about it I can't get away from that conclusion, having spent the last 5 years experiencing a large percentage of what this...
I’ve wondered before if bushes and trees could be made into very simplified destructible (push overable) objects, but keep in mind the CPU load is...