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Maybe I haven't been paying enough attention but has there been any photo of the inside of the new car or any crash photo?
This is a great map!!
Does anyone else think the cars in BeamNG hold up a little better in the "small overlap" crashes than the real life versions? I noticed some of...
It's SO useful. Thank you. The only thing I could see as an improvement is how jerky the AI is with trying to maintain a speed and the brake...
An 80s themed TV show episode made to look like VHS, using the Italy map [MEDIA]
The relative camera is resetting every time you reset the vehicle while using that camera, can we disable that somehow? an option?
Wow this is extremely impressive, Great Job!!!
Wow you really work fast! I hope at least one of the trains ends up deform-able. Great work!
As others have said, You can no longer hold the gas/steering and switch vehicles to make a vehicle drive on it's own. PLEASE fix this it makes it...
There should be a way to change to FOV tune of the interior camera separate from the exterior cam, I like having the fov for the orbit camera...
This is the best looking car I've made so far. It's kinda slidey when driving though I'm not sure why [IMG] [IMG]
The outside ones are facelift (and bigger)... I think I'm getting better at this [IMG]
Yes there is new sounds, crashing and tire sounds, like skidding and driving on dirt
[IMG]
Notsofancygames submitted a new resource: "BeamNG Resorts Transport" Skin for Wentward DT40L - A resort transport bus skin for the Wentward DT40L...
Waiting for approval :D [IMG] [IMG]
A "BeamNG Resorts Transport" skin for the Wentward DT40L (This also comes with a configuration) Screenshots: [IMG] [IMG] [IMG] [IMG]
[IMG] [IMG]
Just recorded for 4 hours for a short story video. Shadowplay didn't record game sound. fml