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Is it the expected behaviour to have the wheel oscillates so much when just braking?
Hi Stenyak, here are two videos showing what I mean when I say that ffb is far too strong (it seems unrealistic, to me) on very slow crashes....
It's a videogame, I do now want to hurt my finger with it :) It's really t As I wrote, force strength in the wheel is 40%, like in any other game...
Here are my settings, and a short video. Wheel is Strength 45. Complete fanatec profile: <TuningMenu> <MPS>1</MPS> <SEN>1080</SEN>...
I own a Fanatec DD1. I configured force feedback not so strong (40% on wheel, 200 in game). While driving, forces are good, relaxing but enough to...
Check my message before yours. I posted a solution that allows you to use clutch and handbrake
Hi Stenyak, good news! I've been able to separate the clutch and the handbrake. You suggested vJoy. That was half of the solution. We need also...
I tried UCR, but I believe it does not allow to do something useful for us. I did a few tests, and BeamNG always detect "slider" for clutch and...
I will give it a try, thanks for the hint. --- Post updated --- SKB, I tried, but I do not think it can work. Check the image, I tried deadzones...
Hi Stenyak, good to know it's in the to do list. It was not clear, from the response fro 2020. I can imagine that it's not trivial, as I imagine...
As you can see from this link https://steamcommunity.com/app/284160/discussions/0/2265815747952632463/?tscn=1587990695#c2265817017328074009 the...
Hi. I bought the Fanatec handbrake specificly for BeamNG... And now I discover that in 2021 there is still this issue on handbrake sharing the...