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I'm having a brain fade. I know I've done this before now, but I can't seem to add physics to my imported object. I have a hedge model that I've...
I'm interested to know more about the methods people use for making pavements/sidewalks. It is the main area I really struggle with, and it holds...
Hi, The rumble strip terrain type doesn't make any noise. Does anyone know if there is a fix? The closest I can get it cobblestone, but that...
I am making a map where the different terrains have different sounds. I wondered if there was a way I could do this without using the emitters....
Hi, I'm looking to modify the below teleport code: local function teleportPlayer(data) if data.event == 'enter' then pos =...
I was playing arma3 the other day and the tanks and cars leave tracks in dirt and mud. This is presumably by laying decals with the tyre tread...
I've got an evening off with nothing to do, I've busted my foot so I can't go out. I fancy a project... so I'm going to try and make a map in an...
I am a regular on here, and like others, I like exploring the various mods available in the game. However, I often find that the current filters...
Anyone tested the new decal splines function? I'm away for a few days, but very interested in it and if anyone has had much success placing...
I'm having some issues with the game crashing when I try to select my heightmaps at the moment. I don't even get to the import button, just going...
I've been getting into blender for things like barriers and pavements (sidewalks), etc. To do this, I generally create a grid (1024X1024), then...
I know this is a known issue, I just wanted to know if anyone has any idea when it will be fixed? I'm finding sorting out materials to be so much...
[MEDIA] Thoroughly enjoying the race mission editor. You can set up a playable race pretty easily now. It isn't perfect, they still do the...
Since the update, I've had some issues with materials on the ferns on the Somerset map. I'm trying to fix it, and have sorted the close up...
I'm thinking of rekindling my idea of making a small golf game in BeamNG. When I did this before, it went pretty well. I could spawn a ball, hit...
I released a rally version of the Jungle Rock Island, with all roads turned to dirt....
I've found recently that my road decals are merging rather than one on top of the other, despite setting the render priorities to avoid that...
Is it possible to apply a set force on a vehicle towards a given coordinate? I'm messing about and wanted to do a quirky level with some gravity...
Ok, I asked the BeamNG Subreddit what sort of map they were after. I got a mix of responses, but there was a lot of interest in a mountain map....
Ok... Another go at this post. I am trying to use LIDAR data, QGIS and GIMP and Excel to automate as much of the map making process as possible....