Separate names with a comma.
Sorry to bug you but the problem was actually I didnt edit max adapted lum value first. That's what pretty much enables the effects I've seen
thanks --- Post updated --- could you link me the reshade
off topic but what is the graphics mod for .26?
Hey I've been reaching out for help in other forums and nobody has seemed to respond. The auto exposure mod by kirby guy is great, but it doesn't...
Though I did notice one bug. When I first installed it, it loaded in fine and looked great. Second or third time I launched the game, it didn't...
Just want to say thanks for the mod. BeamNG always needed a bit of spice with the graphics. I set the brightness of default maps to 4 in the world...
do i have to do this every map manually
looks like some photorealistic shit. I can't wait for the next release
Holy moly. Looks incredible. Though a bit too much contrast with the HDR, but it still looks great. Midday pic hits different as well
Hey, I extracted the shaders content into the 0.25 user folder, but haven't noticed a difference on any map. Do I have to use all 4 folders or...
I would love to work for BeamNG in the graphics department as I have much knowledge there but, several years underage xD
is that combined with reshade or what?
I just map the clutch to the right stick up. If you have stick drift on the right stick increase deadzone
give Al19 now
on god
I would uninstall beam then reinstall
Uninstall the files from the Al18 folder, and the Al18 folder in BeamNG itself. Delete the temp file as well, then follow these directions....
Yeah that was before I played with the settings. When I deleted the temp it deleted my saved settings for some reason so had to put those to...
It might just be me because BeamNG still looks pretty much the same as it did in 0.24 apart from better PBR textures, glare and such. I still...
I still fail to see a difference in the game though [ATTACH] [ATTACH][ATTACH] In the .25 folder as well