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For anyone viewing this thread in the future, in hope of fixing a similar problem/playing along at home: The problem was that I hadn't properly...
Thank you so much :) now I can get on with actually building the damn thing instead of bashing my head against one little bit.
PM sent :)
This is purely RWD until I can get the damn thing to work, yeah. About as basic as I can get it: Engine>torqueConverter>autoGearbox>shaft>rear...
Yup, It started as a blank file, it's still a heavy duty chassis with 2 axles under it at the moment. The most complicated thing is probably the...
No, nothing advanced here. Thanks for your help btw I've got all the vehicleController sections in the engine/gearbox sections stripped down to...
Yeah, that's what I'm hoping, But for the life of me I can't get the damn thing to play ball no matter what sort of fransmission i use. The...
Thanks, but the controller assignments aren't the problem, it works perfectly with every other vehicle. There must be something I'm missing...
Howdy, Hoping someone can point me in the right direction, I've been pulling my hair out for literally hours, over the powertrain in a mobile...
I sort of figured that there was no easy way, but i hadn't thought of slidenodes in that capacity at all, that's brilliant thinking. Thanks! :)
Howdy. I was just wondering if anyone had any suggestions about the best way to implement collisions between the tines of a forklift truck and a...
Howdy. I'm playing about with some custom inputmaps and lua for a forklift truck, with great success, but I'd like to know if it's possible to use...
To get smooth 360 degree rotation with a linear response? I'm talking about movement like the ring gear on a tank or a crane, or to steer wheels...
Howdy. I asked this question years ago and had some responses: https://www.beamng.com/threads/are-rotators-implemented.5391/ Now that several...
Howdy, couldn't see that anyone else had posted this problem so thought I might. When I load up a new world, freeroam or a race or what have you,...
Thanks for the reply :) I know that the the physics are handled in the .jbeams, I just wondered if there was an accepted 'right way' to model...
Howdy. I was just wondering if any of the vehicle artists or modellers on here could advise me on the best way to go about making thin bodywork...
Tried changing the name and it actually worked! Thanks! :)
Howdy. I'm in the process of replacing the legacy drivetrain code on one of my mods in progress with the new very cool powertrain stuff. For now...
Hi, just a quick one for you - One of the vehicles I'm building was strangely affected by the 0.6 update - as soon as any of the lower gears or...