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Simple update for BeamNG 0.10*
Sjn212 updated ETK I 3000 RSx with a new update entry: Update to 0.9. Read the rest of this update entry...
V1.2 changes: Updated for BeamNG 0.8 Improved the font to a more realistic 14 segment display.(link) Added an imperial version, which you can...
Sjn212 updated ETK I 3000 RSx with a new update entry: Update to 0.8 and more Read the rest of this update entry...
Update is awaiting approval :)
Dunno when/if I'll release it, but I messed around to see how well a swap would work. Not too bad :) [IMG]
Thank you for your patience, as I've been busy with school. Here are the changes: Updated to 0.8 powertrain system. Swapped to the BeamNG in-bed...
Sjn212 updated D15 6x6 with a new update entry: Update to BeamNG 0.8 powertrain Read the rest of this update entry...
Sjn212 submitted a new resource: D15 6x6 - Return of the D15 6x6. Similar to the offroad D15, but with two extra wheels! Not quite finished,...
Similar to the offroad D15, but with two extra wheels! Not quite finished, however it functions decently. [ATTACH] [ATTACH] Credits to the...
I figured out how to texture and gave the side exhaust a simple texture, and altered it to be less prone to smashing on the ground while...
Not many huge changes today, but I moved the fuel tank again as there were some consistency issues, and added a driveshaft between the rear axles....
Alright, so with your suggestions I redid the suspension to allow the wheels to be closer, and altered the bed to a single wheel well. [ATTACH]...
Modeling and jbeaming complete, just need to fix some strange deformation issues and the textures.:) [ATTACH]
My first venture into modeling and jbeaming :) [ATTACH]
Added a night mode, to aid in focusing on the road when it's dark :) [ATTACH] Cleaned up the HTML and LUA a bit. Fixes materials for real this...
Sjn212 updated ETK I 3000 RSx with a new update entry: Night mode + HTML cleanup Read the rest of this update entry...
Fixes material.cs so it no longer replaces the vanilla one.
Sjn212 updated ETK I 3000 RSx with a new update entry: Fixes material.cs Read the rest of this update entry...
Yes, I don't plan on doing this for any other vehicles at the moment.