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To be more specific, it's brakeVentingCoef. I would like to add a slot of brake duct, that is a part of the front bumper. If I'm not wrong,...
Works extremely good. Nice work!
Hi, when setting up multiple bounded beams between the same pair of nodes, do the bounded beams add up as individual beams, or they change...
- Added coast preload change - Preload changes are now affected by steering as well
- Replaced brake map with preload: now you can fully lock front and rear with your brake - Changed tarmac diff to 37/63 - Added a new table row...
Hi, I have a triangle that adjust it's angle dynamically by the chassis movement, however I've found a strange behavior: This triangle located at...
- Added handbrake release to control how much handbrake is needed to disconnect front and rear axle - Added clutch input detect alongside with...
Thank you very much, it worked.
Hi, I've read on Documentation that you can have a set of scondary nodes for camerasInternal to aim the camera. I have checked onboardCameras.lua...
- Added a speed map that will work from wheelspeed 0km/h to 120km/h - Speed map will only affect steering contribution - Revamped left foot map...
Hi, here's something I've found: On vanilla cars, due to the springs and strut are in the same rail and uses the same pair of beams, when the...
Hi, I guess there's something OP didn't clarify enough. Actually from what I've read the 67/33 thing is not default torque split bias, it means...
With test it shows that 0.5 lsdLockCoef can split power 0 to 100, so I've reduced the maximum to 0.5.
Hi, anyone knows that about bounded beams, when set a longbound and shortbound, even it's not reached the bound limit, the fast values will not be...
- From interview sources actual WRC teams can homologate 2 sets of different power bias diffs, so I've changed to 33/67 for tarmac and 48/52 for...
-New controlling method for throttle and brake and leftfoot brake maps -Added flags in Lua for throttle map, brake map, leftfoot brake map and...
This is a Lua I'm working on my own WRC car, testing on Vivace. -------------------------------------------------------- By default, Vivace only...
Increased steering factor and rear bias for more sliding
Is there a way to change a beam's properties, by triggering another beam? For example, change the beamDamp of Beam A when Beam B is compressed 0.5m?
Hi, I'm digging into Vivace's transfercase, where the rally AWD is using controller "electronicSplitShaftLock" instead of LSD, there are LSD lines...